Poll

What should I name the map?

Blocko Island
32 (52.5%)
Blockland Island
13 (21.3%)
other
16 (26.2%)

Total Members Voted: 61

Author Topic: Lord Tony made a new map.  (Read 4482 times)

Actually you can but you can't build inside it because of the "buried" limitation.

This reminds me of Bob-Omb Battlefield sort-of.

Is it possible to make a script allowing building underground? That would be nice for caves and such.

Is it possible to make a script allowing building underground? That would be nice for caves and such.
probably

Is it possible to make a script allowing building underground? That would be nice for caves and such.

Then everyone would be able to build under terrain.

Then everyone would be able to build under terrain.
Only if there was a surface under it to place a brick on, like an interior. Otherwise I think they would get the float error.

Only if there was a surface under it to place a brick on, like an interior. Otherwise I think they would get the float error.

No... I think Lord Tony is right. Underground would all be considered buildable. Maybe not though, the mod may be able to circumvent that. However, that would not be a problem - I just want to be able to build underground.

Bump.

Still looking for better terrain textures and fish emitters. Oh and a blocko version of a lego palm tree would be nice.

No... I think Lord Tony is right. Underground would all be considered buildable. Maybe not though, the mod may be able to circumvent that. However, that would not be a problem - I just want to be able to build underground.
It would require testing.
I'm sure it would give a float error.

You could make an addon in which you could build terrain.
otto san could script?

You could make an addon in which you could build terrain.
otto san could script?
are you implying you need an addon to build terrain

You could make an addon in which you could build terrain.

Like I said, instead of getting the "buried" error what this means is that anyone can build under the terrain which could cause a lot of issues.

It would require testing.
I'm sure it would give a float error.

Sweet - if you could build underground on interiors using the script, that would be nice.

You may be able to reduce the obviousness of the texture stretching by using a texture with less contrast in it.

For your invisible wall issue, could you create a script that kills/harms players that stray too far from origin of the map if they are in a mini-game?

Also, the beach doesn't have to extend all the way around the island. It could be more interesting to have a few seaside cliffs.

On the subject of beaches, I think you may have your textures reversed. Typically the sand closest to the water will be the finest and the coarsest will be set back from the beach.

You may be able to reduce the obviousness of the texture stretching by using a texture with less contrast in it.

Do you have an example?

For your invisible wall issue, could you create a script that kills/harms players that stray too far from origin of the map if they are in a mini-game?

I don't really know how to script but if you ever load up GSF nightmare when you go into the closet you die by a trigger event. If someone can figure that out for me I'll be set.

Also, the beach doesn't have to extend all the way around the island. It could be more interesting to have a few seaside cliffs.

Behind the mountain is a seaside cliff, you just can't see it because of the picture.

On the subject of beaches, I think you may have your textures reversed. Typically the sand closest to the water will be the finest and the coarsest will be set back from the beach.

Um I thought sand close to water is coarse and sand away from the water is fine?