Author Topic: Light Fix?  (Read 3854 times)

Will there ever be a fix to lights magically showing through bricks?

*EDIT*Sorry, didn't think this counted as a suggestion. =/
« Last Edit: June 05, 2007, 08:35:31 PM by Otis Da HousKat »

Badspot

  • Administrator
What engine have you seen that has this besides doom 3? 

Unreal GE 3
:D

Torque Advance

What engine have you seen that has this besides doom 3? 
Don't know, how many games have I played besides Blockland that you build in? :P

this needded.....also needed with effects!

Opps, Bumbed

How was that a bump? It's the 7th.

So this isnt possible in torque? darn!

Badspot

  • Administrator
Anything is possible in torque if you want to code it.

Lol! Not for me thanks!

In TGE 1.5 the "New" Lighting system makes all .dts have shadows, I don't know about stopping the lights going though but the bad side to it that it takes a full relight scene just to work.

volumetric lighting ftw

How about something like ray tracing. Instead of a full relight scene, the bricks in the radius of a light datablock will have rays sent out. The sides they hit are the areas(1X1X1 Sections) that get lit on a brick.

To reduce lag it could be done ounce for each brick.

If anything is possible in torque like Badspot said i'd like to have a moment to laugh at all the "smart-guy wanna-bees" who say something isn't possible in a suggestion topic.

just give bricks shadows and ill be happy.

Useing my method shadows could be produced to. They would also be scaled correctly according to the lights angle.