Poll

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84 (71.2%)
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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 234703 times)

I still believe we should have one dedicated location on the first page for serious suggestions.
Added a list of gamemodes for people to make. I also added Infection to the poll, I'd forgotten about that one.

And no, I probably won't be making rush. It sounds like it'll take a lot of time.



So has anyone tested out OMA yet?

I want to but I don't have game time. However it would be really interesting to see a tremors worm OMA.

Wait, does the one person have a set playertype, or does his health increase when more people join?

You can see the discussion on the algorithm on page four.

Wait, does the one person have a set playertype, or does his health increase when more people join?
His health increases as more people join. He can also have his size changed, 0-5.

His health increases as more people join. He can also have his size changed, 0-5.
Nice, does it also allow you to change the playertype? Does it pick a random person every time?

Nice, does it also allow you to change the playertype? Does it pick a random person every time?
Nope, it doesn't. And yes, there's a different person every time.

Wait, so I have to have normal spawn points set for people to spawn in One Man Army? And everyone has the same weapon set? I think you should make spawns for the boss, and spawns for the people fighting them, then they could have different weapon sets.

EDIT: I do that and still people don't spawn at them. In the bedroom map when people don't spawn at slayer spawn points, they spawn under the house. Fix that.
« Last Edit: October 16, 2011, 02:09:05 PM by Legodude77 »

I just now noticed there was modding documentation for this.


I'm definitely going to check it out.

Oh sweet, I didn't realize there was documentation either. Thanks Greek, this will really help me :)

Wait, so I have to have normal spawn points set for people to spawn in One Man Army? And everyone has the same weapon set? I think you should make spawns for the boss, and spawns for the people fighting them, then they could have different weapon sets.

EDIT: I do that and still people don't spawn at them. In the bedroom map when people don't spawn at slayer spawn points, they spawn under the house. Fix that.
When the game is a non-team game (Slayer, OMA, Bounty Hunter), players should spawn at normal spawn points. When it's a team game they will spawn at team spawns, unless there are none planted in which case they will spawn at normal spawns.

And I'll work on the Boss weapons/playertype, although I'll have to update Slayer first.

I just now noticed there was modding documentation for this.
Oh sweet, I didn't realize there was documentation either. Thanks Greek, this will really help me :)
Haha, yes there is, but it's not the greatest. I'm not sure, but it might be a little out of date. It also doesn't say anything about how to mod the client.
« Last Edit: October 16, 2011, 02:34:04 PM by Greek2me »

Greek, can you possibly customize the boss?
Like how he looks, and not just the size but, x, y, and z dimensions.
And what weapons he can arm themselves with and the players can arm themselves with??

There already are Boss Playertypes with massive health.

There already are Boss Playertypes with massive health.
They dont automatically balance to number of players on server.

Greek, can you possibly customize the boss?
Like how he looks, and not just the size but, x, y, and z dimensions.
And what weapons he can arm themselves with and the players can arm themselves with??
I'll make it so that he has different weapons/playertype than the players. That'll be a little while tho because it requires a Slayer update.

There already are Boss Playertypes with massive health.
This changes the boss's health based on the number of players.