Poll

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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 235233 times)

when i click on the slayer minigame, the edit button goes away :/
Can you please post a console log?

Can you please post a console log?
Tommorow when I'm on my computer

Zombies won't spawn at all while everything else works fine.

Zombies won't spawn at all while everything else works fine.
What zombie gamemode? Also, the ZAPT compatibility hasn't been added yet.

how to post console log ):

how to post console log ):
http://forum.blockland.us/index.php?topic=176934.0

Also, you can try opening the GUI by typing /Slayer Edit in chat.

Why doesn't Slayer have team leaders?  I recommended extending "team leaders" to Space Guy a while back via PM.  He responded (he has always been good about that), but as you know he hasn't worked on anything Blockland related in a while.  Here's what I said:

Quote from: Manty
Wouldn't it be good if TDM had a "group" option within teams?  You could essentially rid of class-based TDMs simply by adding different "groups" into already existing teams.  After having a group, you could also edit their playertype and change their avatar, which could help other teams distinguish which class is which and strategically plan to kill certain classes.

That's just the gist of it though.  If something like this were added I'd assume it would get into more advanced gui options (Space Guy was always trying to keep the TDM gui simple and easy to use).  Could be useful for multiple leaders and variation between weapons and avatars.

I'm currently running Slayer 3.2 on my server, but no one can respawn.  It says 'Click to Respawn', but when you click, it switches to spectating another person.  The only way we have been able to spawn is by either restarting the minigame, which is a serious pain, or the admins just pressing F7.

I have tried setting lives to 0, and setting them to 99, to no avail.  It is the issue of it thinking it is clicking to change spectators instead of clicking to respawn.

Need help ASAP.  It is practically unplayable with this issue.

Why doesn't Slayer have team leaders?  I recommended extending "team leaders" to Space Guy a while back via PM.  He responded (he has always been good about that), but as you know he hasn't worked on anything Blockland related in a while.  Here's what I said:

That's just the gist of it though.  If something like this were added I'd assume it would get into more advanced gui options (Space Guy was always trying to keep the TDM gui simple and easy to use).  Could be useful for multiple leaders and variation between weapons and avatars.
Sounds like you want some kind of class thing to be added actually, which could be seen as a team in a team.
If you look at it the simple way.
Of course, it is more then that, but still.

One thing ive always wanted about team leaders is to be able to set their weaponry and chat color differently so people can actually tell whose the leader, and so that you can equip him with appropriate items like colored smoke grenades or an air strike beacon, for roles that set him as leader rather than just a differently equipped soldier.

But first we need a good TDM setup that rewards strategy and working together, versus "ok you're all on a team, now go kill enemies." so far, a single guy with an assault rifle can kill three-four people if he just barges in on them, jump crouch, and gets lucky (much too often).

If your going to do ZAPT support can you make support for Rot's Zombie Mod?

Sounds like you want some kind of class thing to be added actually, which could be seen as a team in a team.
If you look at it the simple way.
Of course, it is more then that, but still.

Yeah, a class system could be added by adding "groups" that are under the tree of the main team (teams within a team).  The leader system should probably be its own category with the ability to have multiple leaders (either multiple leaders under one team, or leaders for each group).  At first I just figured you could make leaders by making a leader its own group underneath a team, but I think the leader should be its own entity with its personal gui.

One thing ive always wanted about team leaders is to be able to set their weaponry and chat color differently so people can actually tell whose the leader, and so that you can equip him with appropriate items like colored smoke grenades or an air strike beacon, for roles that set him as leader rather than just a differently equipped soldier.

You've always been able to edit a team leader's inventory so it's different in TDM (same with their avatar and playertype).  However, the only way to distinguish the leader besides physically seeing him is when he uses teamchat.  I suppose being able to edit their chat color would help but the way TDM has it works for leaders who are involved with their team.  Additionally, if a different chat color were to be added it would probably need to be in teamchat only to prevent the other team from seeing it.

You've always been able to edit a team leader's inventory so it's different in TDM (same with their avatar and playertype).
Huh, I didn't remember that.

I've thought over the "reward strategy" idea and decided what could help it most if you have to have your teammates "pick" up/recover your body for a respawn, and if a predefined time goes by, then you'll auto respawn. Think that would be integratable with Slayer?

The only other ideas I had that capture points that require two people to cap and .01 second stun if multiple bullets hit you at the same time. (teamwork because to trigger stun the timing between shots has to be very short. Also buffs shotguns)

Greek, I think you said you were going to add a feature to "lock" flag spawns, can you do the same with control points too? Thanks bud ~

Also how much editing would it take to fix the Disguise Kit and have it be compatible with Slayer?

Greek, I think you said you were going to add a feature to "lock" flag spawns, can you do the same with control points too? Thanks bud ~

Also how much editing would it take to fix the Disguise Kit and have it be compatible with Slayer?
Already possible. Brick => setControlLocked

Not much editing. You can probably find someone that wants to in S&R.

I'm currently running Slayer 3.2 on my server, but no one can respawn.  It says 'Click to Respawn', but when you click, it switches to spectating another person.  The only way we have been able to spawn is by either restarting the minigame, which is a serious pain, or the admins just pressing F7.
Please post a console log. You appear to have an interfering add-on. Also, please report it here so that I don't forget about it. https://bitbucket.org/Greek2me/slayer/issues/new (post your console log in that link too)

If your going to do ZAPT support can you make support for Rot's Zombie Mod?
No. As much as I like L4B, I will not be adding support for it. It isn't coded in a way that allows me to easily.

Why doesn't Slayer have team leaders?  I recommended extending "team leaders" to Space Guy a while back via PM.  He responded (he has always been good about that), but as you know he hasn't worked on anything Blockland related in a while.  Here's what I said:
I like the idea. If you have time, could you please write all the details here? If you don't that's ok, I will get to it eventually.