Author Topic: Half-Life 2: Episode 3 codes found in Dota 2 leak?  (Read 2017 times)

http://www.youtube.com/watch?v=aLzgTd4YDyY
Also, I thought Valve said there wouldn't be an Episode 3, but rather Half-Life 3?
It says on the back of the orange box that there are going to be 3 episodes

Gaben cant count to 3, Hurr I mean c'mon Hl2, HL2 Epi 1 and 2, no Episode 3. No TF3, No Counter strike 3, hell CSS didnt even count as it was only a remake into source

don't they always put a stuffload of fake sound files and such into tf2 updates as red herrings

what make you sure they aren't doing the same thing
Red herrings are fun :(



When did they say that?
http://www.neowin.net/news/valve-no-more-episodic-content-half-life-3-instead
Quote
More than three years have passed since our last installment in the Half Life universe. Episode Two was released alongside with the original Portal and Team Fortress 2 in The Orange Box back in September of 2007. The idea of episodes, at the time, was to keep fans from waiting years for new content. For Valve, they thought episodes were the way to go for the Half Life franchise following the first two.

What they did not anticipate was the unexpected success of the other two games in The Orange Box. Portal was, as Valve admitted, an experiment whose multiple Game of the Year awards caught them by surprise, so much so they went ahead with the sequel which had met almost universal acclaim from critics. Team Fortress 2 continues to receive hundreds of small and large content updates since its release, an amazing achievement for a three-year-old game as Valve moves towards the "games as a service" model by leveraging the power of their content delivery platform, Steam. Valve also started a new IP in that timeframe, Left 4 Dead.

So what about Episode Three for Half Life 2? As an episode, it probably won't happen, as Valve's Gabe Newell explains in an interview with Develop-Online. As Newell explains, the "games as a service" model is distilled from the episodic model, but in shorter time cycles. The entertainment aspect moves games away from being sold solely as a product, and more towards a small 'ecosystem' where content can emerge from it. The game itself is the largest portion, with small comics, trailers, fan-made content, and official updates with small marketing runs making up the void.

Newell isn't completely ruling out "large scale" projects such as the inevitable sequel in the Half Life series. As he explains:

"You want to distribute your choices. Right now there’s a bunch of pressures to have shorter and shorter development cycles. But that could change. I’d have to find a reason for it to change, but it could. I don’t want to be caught completely off-guard and overly invested in one area.

I think you’ll still see projects from us that are huge in scale, simply because we have the ability to do that."



which would be more reliable
a 3 year old game case
or a 4 month old interview


Yes, okay. Let's trust a game case that's existed for 3 years. Obviously if they wanted to do something different, they'd go out and find all of the cases and change them!

ep3 is coming some day. even valve has hinted at it.
though at this point, we can assume its going to be a full length game like ep "zero", just because of how long its taking

Half-Life 2: Episode 2 - Part 2

Half-Life 2: Episode 2 - Part 2
Half-Life 2: Episode 2 - Part 2.5
Half-Life 2: Episode 2 - Part 2.9
Half-Life 2: Episode 2 - Part 2.9 Series 1

etc


Don't mean to be a party pooper, but there is no need for a half life loving 3.

Eli is dead - Oh well.
Babby can be made now.
Combine is shattered.

Honestly, Valve should make a demo where you just fly the loving helicopter.

Don't mean to be a party pooper, but there is no need for a half life loving 3.

Eli is dead - Oh well.
Babby can be made now.
Combine is shattered.

Honestly, Valve should make a demo where you just fly the loving helicopter.
party pooper

What about the Advisors and the rest of the Xen alien race that has invaded and that are killing the humans?