Modified this heavily for use in full Blockland combat,
will post what I changed shortly to get your opinion.MINI TOPIC HIJACKA quick overview of the ship. As you can see, I lazily fillcanned the base to be purple to fit my team the Purple Alliance's theme color.
Taking out a wrench, one can see all of the zone cubes that both hold the ship together, AND are the basis of the intruder detection system I put upon the ship.
The aforementioned detection system displays the location of anyone on the ship here on this display on the bridge. Each vertical group of 2 plates is equivalent to one cube. You can see here, for example, that I am in C2, which is the more forward part of the hangar.
Probably one of my favorite changes is the use of
Stratofortress's heavy battleship turret, which has proved quite useful. You can also see that I quickly made a door directly onto the bridge from the forward deck because I'm lazy and it could be necessary to quickly access the turret in the event of an attack.
In the rear deck I have moved the already placed vehicle spawn just a bit further back to accommodate larger helicopters such as the Apache.
I have also placed a vehicle spawn inside the hangar for use with planes. Fortunately the rear deck is just long enough to serve as a reasonable runway for most planes.
Within the hangar I have placed a jumppad (we'll look at this shortly) and a jetski.
Quite frankly I've had no idea what you wanted to do with this random little hole since you started building this ship. At first I thought that it was for missiles or something, but even now that the ship is finished it's still just a little compartment under the ship with a button in it. Not terribly useful, so I decided to make it a quick and easy escape route for a jetski, which is in fact more likely what you had in mind.
And now the jumppad. Here you can see it in it's cool down state (to prevent accidental addVelocity related deaths). The jumppad is used to go up...
Into here! Like the jetski escape, it seemed silly to me that there was an empty part of the ship with no real function, so I converted this into a quick way to get into the hangar.
I actually think I did an okay job blending it in with the rest of the ship. c:
I also went and ahead and totally upgraded your missiles. Each pod now fires three missiles rapidly, and the missiles themselves have a Z velocity of 20 and with a forward (be it X or Y possibly negative, depending on how the ship is loaded) velocity of 20, allowing quick land attacks to be easy. Also, just for fun, I made the pods play sounds upon firing just for the good ass feeling of "i just blew the forget outta everything."
And boy howdy did I.
I also converted the captain's quarters beneath the bridge into an armory. A very big armory.
Both funny and convenient, my checkpoint brick is inside the shower just forward of the armory/captain's quarters. A quick and easy way to get to some weapons and get topside~
You, Gaz, and the rest of Oceanco are credited for this great build with this here floating 2x cube on the deck. Though people probably won't be alive long to click it and see the message, you'll of course be fully credited should anyone ask (and people always do lol).
This is an incredible build, and I hope you aren't bothered by the many changes I've made.
It isn't that much, but it actually took a surprising amount of time to get everything good and easy. I went more for function here than you did for accuracy.