That's the place gangsters are born. filled with crackheads and such.
lol
If you're doing it that way, realistic damage would be the way to go. Headshots with guns are instakill, melee maybe 2-3 hit kill, 1 hit headshot kill. Maybe knockout things for headshots. I still think ammo should be hard to get since I'm suggestion realistic damage. Also, weight. The bigger the weapon, the slower you are, or the more items/supplies you have, the heavier you are. People with 80 pounds of food on them and running around at full speed is dumb.
Also, can I beta test when finished c:
Yeah, thing is, if you have ever played dead island? Well thats how the guns work there, they're hard to find, ammo is hard to find, and its generally a pain in the ass to use guns/ammo. However, in Fallout 3/New Vegas which I played today, the ammo isnt extremely hard, but its somewhat valuable to find and the guns also do so so damage, which I like, and there will be shops, so when you cant find your ammo, you could see your stuff you dont use and make profit off of it.
But a good way to stop people from overdoing the ammo would be to have an ammo limit or like ammo pouches in which you hold ammo. As for the weights as you said, I was thinking about it, it sounds pretty basic, we could do that after the inventory system and all that is done, because without the inventory system, it could not function. Yes, you can beta test by the way because I've seen you, and you are a normal person unlike many people, lol.