Poll

How should you level?

Quests and tasks!
3 (18.8%)
Choppin' and stompin' on enemy skulls!
0 (0%)
Both skulls n' quests?
13 (81.3%)
Other (tell us about it!)
0 (0%)

Total Members Voted: 16

Author Topic: Scavenger Mod : topic update/requesting apps4builders  (Read 19691 times)

This sounds like the kind of mod that I would play on every day it's up.
Can't wait till its done! :D

Awesome!

Welcome to the team also! PM me if you want to start any parts.
« Last Edit: September 29, 2011, 07:20:05 PM by Derroith »

Each sound file i have is roughly 56KBs

Each sound file i have is roughly 56KBs
That's alright, awaiting the email.

That's alright, awaiting the email.
Also if you need wpn(WEPON) sounds ask me.

Each sound file i have is roughly 56KBs
56KBs bit rate is very low quality.

Use Audacity, it can edit and export files up to 320KBs bit rate.

56KBs bit rate is very low quality.

Use Audacity, it can edit and export files up to 320KBs bit rate.
Yes, although, not too much of high quality, so it's good for ordinary players and all that.

As for modders, please PM/ post here when you part is done.

maybe you could enhance falling damage, so people can't fall three stories and not even feel a jolt

maybe you could enhance falling damage, so people can't fall three stories and not even feel a jolt
is that even possible?

is that even possible?

Yes, search tactical player.

Anyway, searching is done, I just haven't gotten around to testing it. I have a sneaking suspicion that it won't work, but I have another script that will work just as well, if not better.

Yes, search tactical player.

Anyway, searching is done, I just haven't gotten around to testing it. I have a sneaking suspicion that it won't work, but I have another script that will work just as well, if not better.
im going to go test it actually, and welcome back.

im going to go test it actually, and welcome back.

Honestly, I have a much better idea that when it loads, it gets the name of all weapons, writes them to a file, then it adds new numbers for the random (Roll the dice we could call it) to the script.


Honestly, I have a much better idea that when it loads, it gets the name of all weapons, writes them to a file, then it adds new numbers for the random (Roll the dice we could call it) to the script.


If you honestly feel this is needed, feel free!

Sorry, I'm going to get working on the armor real quick, it won't take too long.
I've been busy doing this: http://www.youtube.com/watch?v=3KJtMOtYN4s

Awesome, that's very pretty also, very blockland like also which is good.

oh munk

that is beautiful