^Title
Yes i mean grabbing onto stuff and holding on until you let go or until a stamina meter hits zero.
I got this idea from Shadow Of The Colossus, Where you can grip onto stuff for a limited amount of time, Even on fur of a Colossi.
If this was in blockland however, You should only grip onto some things such as the top, side or even the bottom of bricks or even vehicles.
however the physics for the player might be impossible since you may need access to the main model but this would be pretty good through if were possible such as holding on to a plane for dear life.
But you can only stay gripping for a limited amount of time, If a stamina meter hits zero, The player would let go automatically, maybe falling to his death. To refill it, The player must find a area that is flat and not gripable, The stamina will slowly rise again until it hits it's max.
If you are trying to attack while griping such as using a sword to stab a vehicle, It would cost more stamina but it is sometimes worth it if you are sacrificing yourself for you're team.
If a vehicle turns (such as a plane) you will swing around a bit until you go back to the same postion again but if you let go at this moment, you will get shoot off at intense speeds, however if a brick's raycasting, rending, coilding or goes fakekill/disappears, you would let go automatically.
Players are still killable while griping, so you can kill players gripping onto you're vehicle using a weapon, such as a sword or a gun.
This would be good for (In my option):
RP's
Challenges
Death Match's/Team Death Match's
Slayer
Adventure Maps