Author Topic: Land generate  (Read 3038 times)

Once I figure out a good terrain generation technique, I was planning on doing something like this.

And you used it for your cloud gen.

Sounds cool. I would, although, be suprised if it was to be released.

And you used it for your cloud gen.
The cloud generator is really silly.

It gets a random number between 0 and %magnitude and if it fits within range a certain predetermined set of numbers, then it sets the cell to 1. Then it does LSG-type things alongside this for expanding clouds.

It looks like clouds, and it works fairly well, but it's really silly. And the UDLR expansion ordering makes the clouds all look stratus.

I am going to switch to using a fractal sort of generator instead of this later on if I can't make this a bit less silly.


Is that picture of something actually scripted or just built?




That looks pretty cool.

Also, whats the lime green bit supposed to be?
Fun fact: During the beta Blockland had a different color scheme at different points in development. When I first started playing it, instead of pastel, normal, bold, etc, they were divided into themes like "city" and "girl," as I recall. There was a particular shade of either gray or tan, that was in the city set. It was the same number color as that lime green color and when we switched all the gray/tan stuff turned green. That's why you see that particular lime green in places in the Beta City, Office, Ice Palace, and other saves.
« Last Edit: October 08, 2011, 04:09:24 PM by Wedge »



Eventually I'll have to stop posting teasers and release the damn thing

Eventually I'll have to stop posting teasers and release the damn thing
There's no point in waiting unless you want us to beg for it. Unless if you are still working on it.

There's no point in waiting unless you want us to beg for it. Unless if you are still working on it.
It's a work in progress.

It's a work in progress.

Fair enough.
But it looks like it works well enough for a first version.


rky its genius :D
Bisjac what kind of colorset do you use?

If you can show me it, I can make a test version for you (one of the features I have to finish is the coloring, right now the coloring scheme has to be manually set in the script).