Author Topic: GameConnection::onDeath Arguments?  (Read 1113 times)

What are the arguments to GameConnection::onDeath?

gameConnection::onDeath(%client, %killerPlayer, %killerClient, %damageType, %damageLoc)

Thanks. Second question: what is the function when a vehicle is destroyed?

I think you'll just have to go through vehicle::damage for that.

Is there some kind of list or dump I can see? I don't want to have to ask for every function.

For general functions you can type dumpConsoleFunctions().

For objects type object.dump();