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GameConnection::onDeath Arguments?
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Topic: GameConnection::onDeath Arguments? (Read 1110 times)
Unicide
October 07, 2011, 03:01:42 PM
What are the arguments to GameConnection::onDeath?
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otto-san
October 07, 2011, 03:08:50 PM
gameConnection::onDeath(%client, %killerPlayer, %killerClient, %damageType, %damageLoc)
Unicide
October 07, 2011, 05:10:29 PM
Thanks. Second question: what is the function when a vehicle is destroyed?
Amade
October 07, 2011, 05:22:56 PM
I think you'll just have to go through vehicle::damage for that.
Unicide
October 07, 2011, 06:25:44 PM
Is there some kind of list or dump I can see? I don't want to have to ask for every function.
Greek2me
October 07, 2011, 06:28:43 PM
For general functions you can type dumpConsoleFunctions().
For objects type object.dump();
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GameConnection::onDeath Arguments?