Author Topic: Rusty & Munk's HatMod+  (Read 61183 times)


Quote from: TheRadBrad
Oh God Yes!!!

You need more casual hats for RPG's :P

Bump for pure awesomeness.

Out of curiosity could you port over the old Army Hats?
Many people could use those with the hat events.
http://www.mediafire.com/?uzwmuh5nom1

Out of curiosity could you port over the old Army Hats?
Many people could use those with the hat events.
http://www.mediafire.com/?uzwmuh5nom1
Yes.

EDIT: I'm having problems with the hats - it seems to be using the old SimpleWell system for hat interface and errors in finding hats. I have HatMod+ and not SimpleWell, and it seems as if granting myself the "book" hat won't work, either. And I know that hat's name because I've had it. Des SimpleWell stash files somewhere in your Blockland folder? It seems to be clashing, for example I'm finding hats and the text is the HatMod+ style but the equipping interface is SimpleWell's. It's weird, help please?
« Last Edit: January 07, 2012, 03:38:27 PM by 300spartan »

Yes.

EDIT: I'm having problems with the hats - it seems to be using the old SimpleWell system for hat interface and errors in finding hats. I have HatMod+ and not SimpleWell, and it seems as if granting myself the "book" hat won't work, either. And I know that hat's name because I've had it. Des SimpleWell stash files somewhere in your Blockland folder? It seems to be clashing, for example I'm finding hats and the text is the HatMod+ style but the equipping interface is SimpleWell's. It's weird, help please?

Make sure you have changed their code to look like this:

Code: [Select]
AddHAT("YourHat","YourhatImage",RARITY);

datablock ShapeBaseImageData(YourhatImage)
{
shapeFile = "./SHAPES/Yourhat.dts";
emap = true;
mountPoint = $HeadSlot;
offset = "0 0 0";
eyeOffset = "0 0 0.4";
rotation = eulerToMatrix("0 0 0");
scale = "0.1 0.1 0.1";
doColorShift = false;
colorShiftColor = "0.392 0.196 0.0 1.000";
};

Make sure you have changed their code to look like this:
-codesnip-
I'm not testing new a new hat, it's a natural problem to me.

Fixed. It's not SimpleWell_Hatmod, it's Script_Hats.

:D

And by the way: http://forum.blockland.us/index.php?topic=173421.0
It is possible to ave hoodies, better armor, parrots (even though it's on your arm, it would be better to use an offset for this; a parrot bobbing back and forth to your arm would look really handicapped), cloaks.

Bump because this rocks, and because I'd like to request you to fix up some other old hats and costumes to apply, such as the Halloween Headgear pack (among other things)

Bump because this rocks, and because I'd like to request you to fix up some other old hats and costumes to apply, such as the Halloween Headgear pack (among other things)
Second this.


When ever I try to export a model by file>Export>Torque DTS Plus>and then hit okay at the screen and save it saids: Found (How ever many) meshes named (Same name)




WIP, as you can see the colors are forgeted up for some reason. :\