Oh God Yes!!!
Out of curiosity could you port over the old Army Hats?Many people could use those with the hat events.http://www.mediafire.com/?uzwmuh5nom1
Yes.EDIT: I'm having problems with the hats - it seems to be using the old SimpleWell system for hat interface and errors in finding hats. I have HatMod+ and not SimpleWell, and it seems as if granting myself the "book" hat won't work, either. And I know that hat's name because I've had it. Des SimpleWell stash files somewhere in your Blockland folder? It seems to be clashing, for example I'm finding hats and the text is the HatMod+ style but the equipping interface is SimpleWell's. It's weird, help please?
Code: [Select]AddHAT("YourHat","YourhatImage",RARITY);datablock ShapeBaseImageData(YourhatImage){shapeFile = "./SHAPES/Yourhat.dts";emap = true;mountPoint = $HeadSlot;offset = "0 0 0";eyeOffset = "0 0 0.4";rotation = eulerToMatrix("0 0 0");scale = "0.1 0.1 0.1";doColorShift = false;colorShiftColor = "0.392 0.196 0.0 1.000";};
AddHAT("YourHat","YourhatImage",RARITY);datablock ShapeBaseImageData(YourhatImage){shapeFile = "./SHAPES/Yourhat.dts";emap = true;mountPoint = $HeadSlot;offset = "0 0 0";eyeOffset = "0 0 0.4";rotation = eulerToMatrix("0 0 0");scale = "0.1 0.1 0.1";doColorShift = false;colorShiftColor = "0.392 0.196 0.0 1.000";};
Make sure you have changed their code to look like this: -codesnip-
Bump because this rocks, and because I'd like to request you to fix up some other old hats and costumes to apply, such as the Halloween Headgear pack (among other things)