Author Topic: Rusty & Munk's HatMod+  (Read 58344 times)

Does it still kick people for being afk?
If it does how do you disable it?

ARES tactical helmet^^^^
Someone obv hasn't played enough Mass Effect

How do you find the hats i just got this

RLLY HOW YOU FIND HATS

They are found randomly.

And on the eighth day, God said; "Let there be hats."

And there were hats.

And on the eighth day, God said; "Let there be hats."

And there were hats.
Holy crap those look hote.

Aren't all the hats there, excluding the welding mask part of the mod already?

Aren't all the hats there, excluding the welding mask part of the mod already?

Probably, but these look better.

Probably, but these look better.

Renders always look better.

Probably, but these look better.
They do look smoother, and that Welding Mask is awesome, I wonder what it looks like in first person!

Aren't all the hats there, excluding the welding mask part of the mod already?
I'm remaking all the hats that I didn't model very well. (Most of them.)

Viking Helmet anybody?

make a walrus mask with some horns sticking out of your teeth

HatMod+ Has been updated to V2!

Changelog:
V2:
  • Fixed a bug where if you had all the hats the Client GUI would spam updating.
  • Added a option to turn off hat finding
  • Added the GiveHat event, which actually gives hats to the players, toggle-able through the events preference

We are hoping to see Rusty's new hats come soon for another update or just add in as another pack!