Author Topic: Wave (Gamemode)  (Read 621 times)

I was wondering if it is possible to take a certain vehicle/playertype (for me zombies), and make them spawn in waves that get larger and larger. Take Brink's Defense Station (Waves of enemies come that try and take over a station), or simply Call of Duty Zombies (After each round more waves of zombies appear). Is that possible to make by events, or could it at least be possible to create through scripting?

If it can be evented, please PM me how. And if that can't but can be scripted, I think a large part of the community would appreciate this type of gamemode.

Evented.
Not sure how though.


Reinforcements did something similar to this a while back. Maybe you can ask him. I think he pressed certain bricks and it would set what zombies would come and how many.

Reinforcements did something similar to this a while back. Maybe you can ask him. I think he pressed certain bricks and it would set what zombies would come and how many.
this. if you have a controller, they can set how many zombies and which appear each turn with specific events.

I built an entire automated wave spawner once using events. It would change the difficulty of the wave depending on how many players were in the game. When people died they were moved to a spectating station where they could also visit an upgrade store. When everyone was dead or the wave was defeated, the dead would be allowed to rejoin and everyone would have a few minutes to visit the store before the next wave started. Unfortunately, I'm having trouble finding the save file.

I bet phflack would know how.
hi

i do
I built an entire automated wave spawner once using events. It would change the difficulty of the wave depending on how many players were in the game. When people died they were moved to a spectating station where they could also visit an upgrade store. When everyone was dead or the wave was defeated, the dead would be allowed to rejoin and everyone would have a few minutes to visit the store before the next wave started. Unfortunately, I'm having trouble finding the save file.
sounds like fun, i like the idea of it getting harder based on the number of people playing

Eventing one of these isn't hard :x

-snip-

Wow, sounds way better than the extensive relay system I built for Zombie Land :-P

I don't exactly understand how this works, can someone clarify?