Author Topic: Someone fix the OBJ2BLB (3DtoBLB Released but buggy)  (Read 10429 times)

Same here.

Currently, I just need to fix an issue with inwards facing normals and make any triangulated polygons turn into quads (ie. detriangulate).
awesome!
« Last Edit: October 18, 2011, 10:16:03 AM by Cubelands »

Will it work for Macs?

sweet.

Will it work for Macs?
Windows only man.
It's on his site.

Windows only man.
It's on his site.
But even when you look at one of the bricks made with OBJ2BLB it's all messed up.

But even when you look at one of the bricks made with OBJ2BLB it's all messed up.
That's because the program doesn't work. I also noticed something fascinating. The ramp brick I converted with BLS2OBJ was 0.0004 Blender Units too small on the Z-axis. Or the 0.5x0.5x0.6 Blender units = 1x1x1 measurement is incorrect.

How will you handle triangles? Choose a random vertex in the triangle and dupe it to for a fake quad? It would make my life a lot easier. It is a lot easier to model certain ramps if I can have a triangle in it and the converter would make it a quad for me.
« Last Edit: October 18, 2011, 11:42:30 AM by Demian »

Will it work for Macs?
Yep, it'll work for all platforms. Someone will need to compile it for me though, I don't have a Mac.
How will you handle triangles? Choose a random vertex in the triangle and dupe it to for a fake quad?
For each triangle, loop through and find a triangle that is directly opposite, otherwise skip it. Detriangulation breaks sometimes, so you're better off using quads. The units will be 1 1 1 for a 1 1 2 brick (2 flats high - ie exact cube size)

Unfortunately the library I'm using only supports importing, so I can't make the opposite with all the formats.
« Last Edit: October 18, 2011, 08:47:08 PM by Destiny/Zack0Wack0 »

Terragen Terrain? Whaaaaaaaat

Can't wait for it to be fixed/finished.
Gonna make some tree bricks. Bitches love tree bricks.

Can't wait for it to be fixed/finished.
Gonna make some tree bricks. Bitches love tree bricks.
ye

Yep, it'll work for all platforms. Someone will need to compile it for me though, I don't have a Mac.For each triangle, loop through and find a triangle that is directly opposite, otherwise skip it. Detriangulation breaks sometimes, so you're better off using quads. The units will be 1 1 1 for a 1 1 2 brick (2 flats high - ie exact cube size)
But the game doesn't allow tris am I right? You need to make them quads. Why not do it like I said?
So 1x1x1 brick is 1x1x1.5 in where? Shouldn't it be 1x1x1.2? The units sound off to me.

Can't wait for it to be fixed/finished.
Gonna make some rail road track bricks. Bitches love rail road track bricks.

EDIT: What about model format Google SketchUp?
Most time I use Google SketchUp model.
« Last Edit: October 19, 2011, 09:55:36 AM by Cubelands »

EDIT: What about model format Google SketchUp?
Most time I use Google SketchUp model.
coughcough*exporttoDAE*coughcough

Can't wait for it to be fixed/finished.
Gonna make some vendor bricks. Bitches love vendor bricks.
I'm getting interested in BLB


Finished.. just need to build it successfully on windows.
« Last Edit: October 20, 2011, 06:26:34 AM by Destiny/Zack0Wack0 »

forget YES! loveY Bear Brick!