Author Topic: Someone fix the OBJ2BLB (3DtoBLB Released but buggy)  (Read 10574 times)

Unless this converter does not make collisions on the brick correctly and automatically do UVs on quads, I have no use for this. I have over 300 ramps. I will not adjust each ramp individually.

Unless this converter does not make collisions on the brick correctly and automatically do UVs on quads, I have no use for this. I have over 300 ramps. I will not adjust each ramp individually.
WOW that alot ramps. I can help you with that?

WOW that alot ramps. I can help you with that?
No. I will wait for Destiny to fix 3DtoBLB. No sane person would start making to those ramps manually.

Unless this converter does not make collisions on the brick correctly and automatically do UVs on quads, I have no use for this. I have over 300 ramps. I will not adjust each ramp individually.
Listen richardhead, I don't know how many times I have to say this (especially to you). The BLB format is not an out of the box model format. You have to do work to get it in game. Blame Badspot for it, not me. Collisions should be DTS files anyway. UVs are automatically used if you export with them correctly.
Also it crashes when I use a blender file on it. - and .dae files.
Please fix Dest :c

Obj doesnt work either... Model doesn't even show up in game. And .stl
Can you create a .bat file, put:
3dtoblb.exe modelname.obj > log.txt
And tell me what .log says.

this is more of a guildeline. stop trying to take the easy way out on making bricks, because then you wind up with non optimized props. this will help you set it up but then it is up to you to fix it so it actually works well hiding the faces when other bricks are aligned with it and the textures don't crap all over.

Demian, I agree with him. I did hard work on this blb editor. I not want be lazy drag into this. then everyone can make tons brick. too much make bricks... I going work on this props port to blb format aslo rtb v1 old bricks. I has it all in my file almost finish transfer to blb.txt then next blb editor take while to finish. as for collison. it has limit 9. I can make it one whole shape collision, like weld together and re-group name. I am sure it pretty works for me. No one want who is lazy with simple drag it to exe into blb finish sound like easy. He make this program for us a meduim, not harder. If without this. It will be harder for me.

It my first time make this last night. It was really fun to make that.

Listen richardhead, I don't know how many times I have to say this (especially to you). The BLB format is not an out of the box model format. You have to do work to get it in game. Blame Badspot for it, not me. Collisions should be DTS files anyway. UVs are automatically used if you export with them correctly.
I'll have to look into this more then. DTS collisions I can do and exporting should not be too hard.

Listen richardhead, I don't know how many times I have to say this (especially to you). The BLB format is not an out of the box model format. You have to do work to get it in game. Blame Badspot for it, not me. Collisions should be DTS files anyway. UVs are automatically used if you export with them correctly.Can you create a .bat file, put:
3dtoblb.exe modelname.obj > log.txt
And tell me what .log says.

No .log was created.

I'll have to look into this more then. DTS collisions I can do and exporting should not be too hard.
Make a tutorial for it if you figure it out please :)


This was props Fridge transfer to Fridge blb yaya! But texture look afwul. I did edit change to TEX:TOP same thing look awful, how I am going make this TEX:BLANK?

My plan all props will transfer to blb format are finish. but I need fix the texture :C


This was props Fridge transfer to Fridge blb yaya! But texture look afwul. I did edit change to TEX:TOP same thing look awful, how I am going make this TEX:BLANK?

My plan all props will transfer to blb format are finish. but I need fix the texture :C
Looks like the textures are messed up like with Rusty's brick. Wild guess: convert all triangles to quads.

Looks like the textures are messed up like with Rusty's brick. Wild guess: convert all triangles to quads.
yep, how I am going fix it?

yep, how I am going fix it?
You do it in the modeling software. If you just have the dts then you need to do it manually which I have no idea how to.

You do it in the modeling software. If you just have the dts then you need to do it manually which I have no idea how to.
they was DTS. I use shaper software alllow me export it to milkshape 3D ASCI txt then save as ms3d, after that I drag it to 3dtoblb create blb txt itself then I use blbEditor to open the blb txt. that how I did it. They was very old props. you know they hate props so much. I still work on it.

EDIT: I was work Google SketchUp 8 model then export Collada ( .dae ) drag to 3dtoblb was crashed. I can't find what it went wrong.
« Last Edit: October 22, 2011, 04:28:38 PM by Cubelands »

Can you create a .bat file, put:
3dtoblb.exe modelname.obj > log.txt
And tell me what .log says.

Well, mine said:
Couldn't open the input 3d model for reading.