Author Topic: "Real" Doors  (Read 3429 times)

Someone should try this to see how it looks. Then if people like it they release it.

Wow, that sounds amaz-

For the love of mother loving God and Christ on a banana split bone ARGH!

Does that mean I am not supposed to have this?





What?

Does that mean I am not supposed to have this?





What?
Check the date.

My take on the idea:
Door's size is 4x4x5, although the actual visible part is 1x4x5. On activation, it's state is 'swapped' like it was opened.

just saying...
Like this?
i still think your design sucks for using named bricks instead of relays, or just rotating the door in the first place

i still think your design sucks for using named bricks instead of relays, or just rotating the door in the first place
OK... so the door goes like

oncontentcreated firerelay
onrelay ???? profit

or what? where does the brick come in and relay itself?
Noticed how I asked in that topic how the forget that would work and you didn't answer.

OK... so the door goes like

oncontentcreated firerelay
onrelay ???? profit

or what? where does the brick come in and relay itself?
Noticed how I asked in that topic how the forget that would work and you didn't answer.
Do everything you did before but instead of Named Brick, have the door fire a relay in the direction of the 1x3x5 instead of naming the 1x3x5 something.  Then have the 1x3x5 have onRelay > all that other crap you did with ray casting and such.

Rotating the door is a dumb idea, the doors don't look the same when they're rotated, there's a huge gap between the hinge and the wall.

Honestly, a door like the Treasure Chest would be better in my opinion.

The issue is, it's a hell of a lot easy to export a DTS model than make a BLB.
^^^^

The issue is, it's a hell of a lot easy to export a DTS model than make a BLB.
Don't know about that, seems easier to export to OBJ or whatever format then putting it through an exporter app instead of going through a bunch of steps for torque's different quirks.

Do everything you did before but instead of Named Brick, have the door fire a relay in the direction of the 1x3x5 instead of naming the 1x3x5 something.  Then have the 1x3x5 have onRelay > all that other crap you did with ray casting and such.
I've never done or seen relay events at different directions but now that you say it I kinda recall them from the options... but ya I dunno how that works.

I've never done or seen relay events at different directions but now that you say it I kinda recall them from the options... but ya I dunno how that works.
onActivate > self >FireRelayNorth
Leol


onActivate > self >FireRelayNorth
Leol
How does it know what brick I mean? :U

Because it would be touching the door brick to the north.

Because it would be touching the door brick to the north.
what if there's another brick? :f