Criteria for being a town used to be posted there...I'm sorry the details aren't there, I thought they were. I wrote them out for Kodlee to post back when we made the rule.
How to become a town/village/city:
- 3+ residents
- 4+ buildings
- A community board
- A tree
Am I missing anything?
I understand this mentality. I know it wasn't your main point with that post, but just to reinforce: we don't collect your login info, we just do that so you can get all the functionality in the website. Kodlee is developing his own plugin that will allow users to register in game without needing their minecraft info, but it's a lot of hard work and he's only one guy. So the web portal is our only solution at the moment.
Mini has created a few warps that are not official towns. Towns must meet all of the above criteria. It used to be 4 residents and 4 buildings, but I'm shifting that a bit to account for the lack of new users :(
Thanks for clarifying, it'll be a huge help.
I'm aware that you've said that, and being who I am, I decided to take precautions.
Mini is crazy lol, I heard that "lookdown_youidiot" once warped you directly into a pool of lava. Also, his "railway to nowhere" literally just ends smack in the middle of the ocean; if there was a house there once, it's long gone now. Either that or a huge chunk of the tracks was deleted in the middle. I do know that I was able to run along below the tracks and collect tons of fallen redstone torches and powered rails because mcedit; Dragonoid_X was able to do the same.
Also, just so you know, it's prettymuch instinct for minecraft players to strike out on their own. Collab efforts are rare. Personally, I've always found that doing it on my own is more effective and more efficient; someone else tagging along reduces the spoils of the hunt (on a related note, Zane, I'd like a stack of those books sometime) and accomplishes less on a per-person basis than a group (with the notable exception of murdering bosses, but then there's the fight over who gets the drop). I also don't trust anyone but myself to manage resources effectively (Zane, when the hell are you going to need 500 blocks of nether wart crops all at once? You should seriously plant carrots and potatoes instead man), and because my skype is fubar, the text communication greatly limits what we are able to coordinate; an emergency message is hard to get out, although to be fair, an ally can help you reclaim lost goods should an enemy pick them up and therefore not despawn when the chunk unloads, forcing you to potentially /return right back into the midst of a horde (Zane did save my ass there).
All in all, although Zane and I did successfully raid the third stronghold (he was hunting for it, and I got to join in because I used a web app to calculate its likely coordinates based on those of the other two strongholds. It turns out that I was less than 100 blocks off on both the X and Z axis), as well as make a pretty nice cave dive for emerald ore, we bickered a bit over the subsequent split of the spoils (in particular he nailed most of the diamonds before me in the cave) and I learned a valuable lesson: Coop isn't always the best idea. (no offense, Zane)
Now, living in the same structure as my brother, I could see happening. Not sharing chests or anything, but at least operating as a cohesive team, able to communicate instantly (we sit in the same room when we play games) without being stalled by trivial things such as death or lag.
By the way, I told a few folks how his app was rejected, and he's still not going to put in another one (he runs into a lot of pretentious snobs and hates groups making him apply more than once to get in). What about his app (Duskhelt) was wrong, exactly?
Also, Euro said it was incredibly rare for you to reject apps like that. Suggested it was a "bad mood". So I'd like a heads-up: To what extent does your current mood influence your administrative actions?