Should be off by default at least then.
HOW TO REMOVING PREPPER1. Go into MyDocuments>Blockland>Add-Ons
2. Copy the compressed zip folder called Brick_Halloween rename the new version Brick_HalloweenEdit
3. Open the file Server.cs in Brick_HalloweenEdit
4. Copy and paste this into the Server.cs
datablock fxDTSBrickData (brickPumpkinBaseData)
{
brickFile = "./pumpkin_base.blb";
category = "special";
subCategory = "misc";
uiName = "Pumpkin";
iconName = "Add-Ons/Brick_Halloween/pumpkin";
};
datablock fxDTSBrickData (brickPumpkinFaceData)
{
brickFile = "./pumpkin_face.blb";
uiName = "Pumpkin_Face";
};
datablock fxDTSBrickData (brickPumpkinScaredData)
{
brickFile = "./pumpkin_scared.blb";
uiName = "Pumpkin_Scared";
};
datablock fxDTSBrickData (brickPumpkinAsciiData)
{
brickFile = "./pumpkin_ascii.blb";
uiName = "Pumpkin_Ascii";
};
datablock fxDTSBrickData (brickGraveStoneData)
{
brickFile = "./gravestone.blb";
category = "special";
subCategory = "misc";
uiName = "Gravestone";
iconName = "Add-Ons/Brick_Halloween/gravestone";
};
function carvePumpkin(%obj)
{
//Pumpkin List
%a = -1;
%list[%a++] = "Face";
%list[%a++] = "Scared";
%list[%a++] = "Ascii";
//Randomly Select the pumpkin
%r = getRandom(0,%a);
%obj.setDataBlock("brickPumpkin" @ %list[%r] @ "Data");
}
package pumpkinCarving
{
function fxDTSBrick::onProjectileHit(%obj, %projectile, %client)
{
if(%projectile.sourceObject.getClassName() $= "player" && %obj.getDataBlock().getName() $= "brickPumpkinBaseData" && %projectile.getDataBlock().getName() $= "swordProjectile" && getTrustLevel(%obj, %projectile.sourceObject) >= $TrustLevel::Build)
{
carvePumpkin(%obj);
}
parent::onProjectileHit(%obj, %projectile, %client);
}
};
activatePackage(pumpkinCarving);5. File>SaveAs and then save to desktop
6. Drag the file Server.cs on the desktop into Brick_HalloweenEdit
7. Now Instead of using Brick_Halloween use Brick_HalloweenEdit and the "prepper" will not appear