Author Topic: Badspot should keep prepper after halloween and here's why.  (Read 3314 times)

Also, If someone was shooting a Machinima and Prepper appeared, They would have to shoot that scene again (If they were picky maybe).

What if prepper would make their video more awesome?

Besides you can always disable it.

Should be off by default at least then.
HOW TO REMOVING PREPPER
1. Go into MyDocuments>Blockland>Add-Ons
2. Copy the compressed zip folder called Brick_Halloween rename the new version Brick_HalloweenEdit
3. Open the file Server.cs in Brick_HalloweenEdit
4. Copy and paste this into the Server.cs
Code: [Select]
datablock fxDTSBrickData (brickPumpkinBaseData)
{
brickFile = "./pumpkin_base.blb";
category = "special";
subCategory = "misc";
uiName = "Pumpkin";
iconName = "Add-Ons/Brick_Halloween/pumpkin";
};

datablock fxDTSBrickData (brickPumpkinFaceData)
{
brickFile = "./pumpkin_face.blb";
uiName = "Pumpkin_Face";
};

datablock fxDTSBrickData (brickPumpkinScaredData)
{
brickFile = "./pumpkin_scared.blb";
uiName = "Pumpkin_Scared";
};

datablock fxDTSBrickData (brickPumpkinAsciiData)
{
brickFile = "./pumpkin_ascii.blb";
uiName = "Pumpkin_Ascii";
};

datablock fxDTSBrickData (brickGraveStoneData)
{
brickFile = "./gravestone.blb";
category = "special";
subCategory = "misc";
uiName = "Gravestone";
iconName = "Add-Ons/Brick_Halloween/gravestone";
};

function carvePumpkin(%obj)
{
//Pumpkin List
%a = -1;
%list[%a++] = "Face";
%list[%a++] = "Scared";
%list[%a++] = "Ascii";

//Randomly Select the pumpkin
%r = getRandom(0,%a);
%obj.setDataBlock("brickPumpkin" @ %list[%r] @ "Data");
}

package pumpkinCarving
{
function fxDTSBrick::onProjectileHit(%obj, %projectile, %client)
{
if(%projectile.sourceObject.getClassName() $= "player" && %obj.getDataBlock().getName() $= "brickPumpkinBaseData" && %projectile.getDataBlock().getName() $= "swordProjectile" && getTrustLevel(%obj, %projectile.sourceObject) >= $TrustLevel::Build)
{
carvePumpkin(%obj);
}
parent::onProjectileHit(%obj, %projectile, %client);
}
};
activatePackage(pumpkinCarving);
5. File>SaveAs and then save to desktop
6. Drag the file Server.cs on the desktop into Brick_HalloweenEdit
7. Now Instead of using Brick_Halloween use Brick_HalloweenEdit and the "prepper" will not appear

If baspot made prepper a standalone add-on that came seperate that would be nice, it gives an option for the people who want it and the people who don't.

-Snip-
That's my point.
People who WANT the prepper should do something like this, not people who DON'T want it.

That's my point.
People who WANT the prepper should do something like this, not people who DON'T want it.
what
the instructions I posted there is Brick_Halloween without the prepper so if you use Brick_HalloweenEdit the prepper will not be there

easter eggs arent supposed to be optional. thats whats fun about them.

easter eggs arent supposed to be optional. thats whats fun about them.
This. If he keeps it itll be lame


I know I'm extremely late, but what is the prepper?

what
the instructions I posted there is Brick_Halloween without the prepper so if you use Brick_HalloweenEdit the prepper will not be there
Yes.
I think that if you want the prepper you should have to enter something like this, not when you don't want it.

I know I'm extremely late, but what is the prepper?
It has been answered already, but it is an ascii terror face that appears in dark maps and ADV Plate.


Why would I want a scary popup thing outside of halloween? Thats lame as stuff.

Its only cool right now because its seasonal.

Why would I want a scary popup thing outside of halloween? Thats lame as stuff.

Its only cool right now because its seasonal.
scary creepfile santa claus isn't scary popup thing?
Oh and I wonder if you could edit the face, so say instead of an acsii face, it was a trollface or a creepface. If its a picture then you should, that would be nice and creative.

i'll be entirely honest

when prepper first appeared, i had a destructo wand in a crowded room

10 minutes of work lost to first person shooter instincts