Author Topic: Surprisingly good idea that came in a dream  (Read 916 times)

Yes, I dreamed about Blockland xD. Anyways, you know how most ideas you dream about seem REALLY cool when you dreaming, but when you wake up it's totally stupid? Well, strangely, this one is actually pretty darn cool.

In rocky light forest, there are several castles on hills. However, there are also gigantic walkers that each team has. They're kinda like capital ships, where the whole team can go inside and move it around, shoot, etc. You can also board the other team's quad-pod, or fight out on the ground as well.

If anyone is interested, check out my VOIP server http://forum.blockland.us/index.php?topic=174912.0
« Last Edit: October 30, 2011, 05:12:53 PM by onesis »

So you're asking for a map with a forest and some castles, wiht some vehicles that move with legs or something?

I'm not asking for any of that, It will all be bricks. I was just gauging interest.

I'm not asking for any of that, It will all be bricks. I was just gauging interest.
Oh...

Well yeah that would be cool.

Would like to help? I'm planning to spend some time in pre-production, with concept art maybe. I could use some help brainstorming if you wanna add each other on rtb4, skype, or join my mumble server

Yes, I dreamed about Blockland xD. Anyways, you know how most ideas you dream about seem REALLY cool when you dreaming, but when you wake up it's totally stupid? Well, strangely, this one is actually pretty darn cool.

In rocky light forest, there are several castles on hills. However, there are also gigantic walkers that each team has. They're kinda like capital ships, where the whole team can go inside and move it around, shoot, etc. You can also board the other team's quad-pod, or fight out on the ground as well.

If anyone is interested, check out my VOIP server http://forum.blockland.us/index.php?topic=174912.0
I think its sorta like:
A forest.
AT-ATs for each side (star wars)
Old Castles for control points.
A TDM map.
I'll try.
How many castles, and how many walkers per team?
« Last Edit: October 30, 2011, 05:29:12 PM by Mr. T_T »

I think its sorta like:
A forest.
AT-ATs for each side (star wars)
Old Castles for control points.
A TDM map.
I'll try.

The walkers will be more like capital ships like in space though, as far as interactiveness.

Would like to help? I'm planning to spend some time in pre-production, with concept art maybe. I could use some help brainstorming if you wanna add each other on rtb4, skype, or join my mumble server

Whats your BLID?
And please give me a picture idea for the "Capital Ship Walkers".



Here are some ideas. The center would be relatively bigger than the legs to allow inner-workings. Also, the entire walker would be much, MUCH bigger.

My BLID is 3245

-

Like an AT-AT or like that?
And want guns on the walkers?
EDIT: I started to work on it by duping Fort Papa and A.T.C. Fort and I saw the ASC2 Terror face come up.
That mod is scary.
Scared the stuff out of me.
Also sent the friend request.
Your Sun Tzu?
« Last Edit: October 30, 2011, 05:46:30 PM by Mr. T_T »

Minigame could be
Win condition:
1 team must control ALL the castles and still have thier command walker intact
Loss condition
Command walker blown up, or enemy does the above.

Minigame could be
Win condition:
1 team must control ALL the castles and still have thier command walker intact
Loss condition
Command walker blown up, or enemy does the above.

How about no win conditions, and the walkers can be interactively rebuilt at the teams' bases

No bases, The BIGGER COMMAND WALKER IS the base.

Well lets get dome more opinions

Alright, maybye we can use Fort papa and ATC fort?
« Last Edit: October 30, 2011, 07:20:08 PM by Mr. T_T »