Also Phy, that should be 6 high or so so that people cat's jump it :p
I did 5 height first so that it would go well with current 5 height wall bricks.
And you can only jump over it if you're using the standard no-jet player. If you used a different one, like say the Survivor player, they can't jump nearly as high.
Why not make the sides of it wide to avoid that texture mishap.l
Because that looks really ugly.
There's a way to stop it from removing faces, I just don't know how.
[edit]
I can't seem to remove triangulation. I imported it into blender to go through and turn all triangles into quads and then export out to a 3ds (because thats one of the few file types that actually work with 3dtoblb) and it still comes out triangulated.
[double edit]
I figured out triangulation. Gotta export from blender to a .ply file, which works with 3dtoblb without triangulation. thats one step closer!