Author Topic: Battleships Forever - space lasers and exploshins  (Read 4792 times)

I once had a ship that could crack a Levithan wide open very, very quickly. It wasn't very wide, but it had some length to it. A fatal flaw I never addressed was the part where you could destroy a single piece and break the whole ship in half, removing most of the guns...
I have a ship composed of 2 parts

It can 1 hit a leviathan C:


Looks like a good game. Although I'm not really a fan of 2D stuff.


Looks like a good game. Although I'm not really a fan of 2D stuff.
You wont regret downloading it

Video that I made: Link
Give me a DL link to it
« Last Edit: November 15, 2011, 09:25:55 PM by Supersylox »

Give me a DL link to it
Okay.

It's also got the drone inside of it. Remember, when you place the ship blueprints and files into their respective folders, go to the BF Ship Maker. Open up the Sasha, and click on the ship deployer (it should look like a really chunky "I" in the middle of the ship). Go to the edit menu on the sidebar, and there should be something about ship filename. Click on it, and open the drone (or whatever drone-like ship you have). Then, save the ship. This should make it possible to spawn your own drones.
« Last Edit: November 16, 2011, 08:38:47 AM by Talent74 »

Okay.

It's also got the drone inside of it. Remember, when you place the ship blueprints and files into their respective folders, go to the BF Ship Maker. Open up the Sasha, and click on the ship deployer (it should look like a really chunky "I" in the middle of the ship). Go to the edit menu on the sidebar, and there should be something about ship filename. Click on it, and open the drone (or whatever drone-like ship you have). Then, save the ship. This should make it possible to spawn your own drones.
The stuff

How did you get the Aegis Deflector to work

Oh, and could someone give me a link to download a decent sprite pack?
« Last Edit: November 17, 2011, 04:35:07 PM by Supersylox »

How did you get the Aegis Deflector to work
I've had this problem as well. You select the deflector, right click on the structure part you want invulnerable, and select, "Target with Module"

I've had this problem as well. You select the deflector, right click on the structure part you want invulnerable, and select, "Target with Module"
Gracias :D

Bros
_____________________________ ______________
ERROR in
action number 1
of Other Event: Game Start
for object GUI_MainTitle:

Error defining an external function.

This happens when I try to launch Battleships Forever

Wat do???
« Last Edit: November 18, 2011, 07:46:36 AM by Supersylox »

I have a ship composed of 2 parts

It can 1 hit a leviathan C:
>put nuke launcher on ship
>make it do 1000000000000 damage
>???
>profit

Looks like a good game. Although I'm not really a fan of 2D stuff.
nigr

Gracias :D

Bros
_____________________________ ______________
ERROR in
action number 1
of Other Event: Game Start
for object GUI_MainTitle:

Error defining an external function.

This happens when I try to launch Battleships Forever

Wat do???
try re-installing

>put nuke launcher on ship
>make it do 1000000000000 damage
>???
>profit
nigr
try re-installing
Fixed

Now I have yet another question

I checked inside BF's folder

It says theres all these other cool sprites I like, such as the folder titled Kae_Alien, how do I import these parts into Ship Maker so I can put them on my ships?

Fixed

Now I have yet another question

I checked inside BF's folder

It says theres all these other cool sprites I like, such as the folder titled Kae_Alien, how do I import these parts into Ship Maker so I can put them on my ships?
somewhere on the menu bar in ship maker has "import sprite" or something like that. i think its under "preferences". You can import the extra ship parts from there. you can even make your own and stuff.

somewhere on the menu bar in ship maker has "import sprite" or something like that. i think its under "preferences". You can import the extra ship parts from there. you can even make your own and stuff.
Holy stuff thats awesome

Now i've yet one more question

I've seen in some videos the ability to like hide a cannon on your ship, and have some sort of trigger to be able to move sections of your ship, and lift the cannon from your hull

How would you do this?

Holy stuff thats awesome

Now i've yet one more question

I've seen in some videos the ability to like hide a cannon on your ship, and have some sort of trigger to be able to move sections of your ship, and lift the cannon from your hull

How would you do this?
ume, complicated, but forget around with the trigger options in the edit tabs, should be able to figure it out from there

Well.
My copy can't even get past the logo before it starts up before it crashes.
Either that or it's beyond slow.