Author Topic: Fantasy Nations; a Turn Based Civ Game! - Year 3, Round 3! Logo, </3 Tingalz >:(  (Read 35499 times)

not if i get there first!

Caves have been added via the random object tool btw. They may contain ore.
Check the OP

Thanks for wiping out one of my Farms.


And why cant i change colors?


WHAT 2 DO NEXT TURN D:

Also what do you have to set up to get ores from caves?
« Last Edit: November 10, 2011, 10:29:01 PM by Menen »

Assume your farming caused a cave in, everyone died. Good news though, you found a cave!  :iceCream:

Assume your farming caused a cave in, everyone died. Good news though, you found a cave!  :iceCream:

:c

So do i need Cave Scouts or do i set up a quarry ontop of it?


:c

So do i need Cave Scouts or do i set up a quarry ontop of it?
best to scout it to see whats inside.

Tingalz is like the best pixel artist on the forum damn.
That would be makanix

Next turn for Menen

Research: Tech
Construct: Farm at 34.11
Free: Cut All Wood in 34.12
« Last Edit: November 10, 2011, 11:14:20 PM by Menen »

next turn for halis

settle on 44 26
build a port at 49 29
use warfare point for wooden weapons
research walls
use one free action for fishing
« Last Edit: November 10, 2011, 11:15:24 PM by comr4de »



11:29 PM - Arc: you'll be prepared
11:29 PM - Mr. Comr4de: for what
11:29 PM - Arc: you'll seee
11:29 PM - Mr. Comr4de: it is a mystery
11:29 PM - Arc: http://www.youtube.com/watch?v=fq3abPnEEGE

Oh also you can name your own units.
You could name your boat the Antelope!

Can you do all that?
I didn't know that new settlements cant do anything the first turn

My mages are called "The Shadows" due to their use of shadowmancy.
:3

oh i will have fun with naming my forces