Author Topic: Fantasy Nations; a Turn Based Civ Game! - Year 3, Round 3! Logo, </3 Tingalz >:(  (Read 36097 times)


It says for metal picks that you get better grades of metal from quarries?
You get ore from caves, I believe.

Research Boats

SERBUL'S TURN
Build militia with Stone Weapons
Send cave scouts to 31, 28
Move all military units to volcano/spire thingy and attack beast
Send diplomats to Tubesra and establish connection

JAHAD'S TURN
Build settlers
Settle on  23, 17
Name new city "Mraj"
Send cave scouts to 20, 28

BALA'S TURN
Build crops at 23, 24
« Last Edit: November 13, 2011, 08:20:42 PM by Kiddeh »

It says for metal picks that you get better grades of metal from quarries?
You get ore from caves, I believe.
quarries/mines over a cave that you've scouted has the ability to give you ore.

ore ranges from things like iron/copper/adamantium/tinfoil


strongest metal on earth, right next to diamonds.

research tech

Halis: Build quarry at 51 32
create settlers
move settlers onto boat, and settle on 50 32 (Bork'an

Sa'Cea: Build militia (1st Stormwind)
move 1st stormwind to 37 21
fish
« Last Edit: November 14, 2011, 05:26:57 PM by comr4de »

Research: Universities

Tingolia City:
Create Settlers
Move Settlers to 44.18, establish settlement (Kufssa)
Build: Quarry on 38.22

Tubesra:
Build: Farm on 32.23

Wow make units Tingalz

Make settlers
Collect wood
Research and buy axes

Imperia
Regis imperium - Kill All
Orasul de Anghilâ (Has Temple) Level 2 needs 5 food producing 4 per turn, Happiness 5, Food 12 - 35, 01
Warfare - 0
Magic - 0 (Knowledge of Magic, Offensive Magic)
Tech - 0 (Pick-Axes, Universities)
Stone ( 2 Quarry, +4 Per turn, ) - 11
Wood - 4

+4 Stone
+2 Wood

+4 Food
-5 Food
-5 Food

You Research and buy axes!

Imperia
Regis imperium - Kill All
Orasul de Anghilâ (Has Temple) Level 2 needs 5 food producing 4 per turn, Happiness 5, Food 6 - 35, 01
Warfare - 0
Magic - 0 (Knowledge of Magic, Offensive Magic)
Tech - 0 (Pick-Axes, Universities)
Stone ( 2 Quarry, +4 Per turn, ) - 15
Wood - 6


*I have something new to add to the topic*
Changing my turn slightly.
COB
Build settler (counts as a free action)
Build lumber mill at 58 07
Load settlers onto boat
Move boat to 0 15
Dessicatus
Build farm at 50 16
Forage for food

Research tech.
Wizzeh Collective
Lich King - Wizzeh
Grand Summoner - A.R.C.
City of Bones Level 1.5, Needs 3 food, Producing 4 per turn Happiness 3, Food 5 - 57.08
Dessicatus Level 1 , Needs 3 Food, Producing 0 Per turn Happiness 0, Food 0, - 56.09

Warfare - 0
Magic - 0 (Knowledge of Magic)
Tech - 1  (Pick Axes, Axes, Settlers, Marketplace)
Stone (2 Quarry, 4 stone per turn)- 6
Wood (Logging Camp, +2 per turn) - 6

Units - Boat (The Eldritch Wake) 58-10

COB:
-5 Food
-3 Food
+4 Food

+4 Wood
+4 Stone

+1 Tech Point

Dess:
+2 Food
+2 Food
-3 Food

Wizzeh Collective
Lich King - Wizzeh
Grand Summoner - A.R.C.
City of Bones Level 1.5, Needs 3 food, Producing 4 per turn Happiness 3, Food 1 - 57.08
Dessicatus Level 1 , Needs 3 Food, Producing 2 Per turn Happiness 1, Food 1, - 56.09

Warfare - 0
Magic - 0 (Knowledge of Magic)
Tech - 2  (Pick Axes, Axes, Settlers, Marketplace)
Stone (2 Quarry, 4 stone per turn)- 10
Wood (Logging Camp, +2 per turn) - 10

Units - Boat (The Eldritch Wake) Cargo : Settlers  00-15



Tingolia City:
Research: Universities
Create Settlers
Move Settlers to 44.18, establish settlement (Kufssa)
Build: Quarry on 38.22

Tubesra:
Build: Farm on 32.23

Tingolia City Level 2 needs 5 food, Producing 6 per turn Happiness 2, Food 6 - 36 22
Tubesra Level 1 Needs 3 Food, Producing 2 per turn Happiness 1, Food 2, 33 22
Warfare - 0 (Militia)
Magic - 0
Tech - 2 (Pick Axes, Axes, Roads, Boat, Settlers)
Stone - 5
Copper ore - (1 Quarry, 1 per turn) 2 Copper ore
Wood - 6 (1 Logging camp, 2 wood every turn)

Units - Boat 34, 23 (No cargo)

Race: Tall humanoids (Tingolians)

+1 Tech
You buy universities!
Tingolia
-5 Food
-5 Food
+6 Food

Tubesra
+4 Food
-3 Food

Tingolia City Level 2 needs 5 food, Producing 6 per turn Happiness 2, Food 6 - 36 22
Tubesra Level 1 Needs 3 Food, Producing 4 per turn Happiness 1, Food 2, 33 22
Warfare - 0 (Militia)
Magic - 0
Tech - 0 (Pick Axes, Axes, Roads, Boat, Settlers, Universities)
Stone - 7 (+2 Per Turn, 1 Quarry)
Copper ore - (1 Mine, 1 per turn) 3 Copper ore
Wood - 8 (1 Logging camp, 2 wood every turn)

Units - Boat 34, 23 (No cargo)

Race: Tall humanoids (Tingolians)






















Research Warfare.
Buy Stone weapons.
Research Axes.
Gather Wood.
That's two research turns.
« Last Edit: November 14, 2011, 03:25:08 PM by A.R.C. »

« Last Edit: November 14, 2011, 07:06:56 PM by Tomcat »

research tech

Halis: Build farm at 48 28
create settlers
move settlers onto boat, and settle on 50 32 (Bork'an

Sa'Cea: Build militia (1st Stormwind)
fish

Research Boats

SERBUL'S TURN
Build militia with Stone Weapons
Send cave scouts to 31, 28
Move all military units to volcano/spire thingy and attack beast
Send diplomats to Tubesra and establish connection

JAHAD'S TURN
Build settlers
Settle on  23, 17
Name new city "Mraj"
Send cave scouts to 20, 28

BALA'S TURN
Build crops at 23, 24

?!