Author Topic: Fantasy Nations; a Turn Based Civ Game! - Year 3, Round 3! Logo, </3 Tingalz >:(  (Read 33268 times)

Send Cave scouts to investigate cave at 33.12
Research Temple
Build: Logging camp at 33.10
Deforest 33.12

Research 2 Warfare.
Buy Stone Weapons
Buy Militia.
Forage for Food.
reserach 2 warfare makes no sense.

Go to settle 21 01
Research and buy axes
Collect wood
Pray at temple
You have no settlers.
Praying and collecting are two extra actions.
Send Cave scouts to investigate cave at 33.12
Research Temple
Build: Logging camp at 33.10
Deforest 33.12


Deforestng and sending scouts is an extra action.

oh you mean your existing scouts.
will do yours in a minute menen
« Last Edit: November 12, 2011, 09:55:21 PM by A.R.C. »

Make settlers
Collect wood
Research and buy axes

*I have something new to add to the topic*
Changing my turn slightly.
COB
Build settler (counts as a free action)
Build lumber mill at 58 07
Load settlers onto boat
Move boat to 0 15
Dessicatus
Build farm at 50 16
Forage for food

Research tech.

Research Warfare.
Buy Stone weapons.
Research Axes.
Gather Wood.


Tingolia City:
Research: Universities
Create Settlers
Move Settlers to 44.18, establish settlement (Kufssa)
Build: Quarry on 38.22

Tubesra:
Build: Farm on 32.23

Send Cave scouts to investigate cave at 33.12
Research Temple
Build: Logging camp at 33.10
Deforest 33.12
You order your cave scouts!
You build a logging camp!
Your begin to deforest!
You Research Temple!

-3 Food! +4 Food!


Aurinao
King: Menen
Dalar Level 1.5, Needs 3 food, Produces 4 per Round Happiness 0, Food 7 - 35.12
Warfare - 0 (Militia)
Magic - 0
Tech - 1  (Axes, Pick Axes, Roads, cave scouts, Temple)
Stone 2 Quarry, +4 per turn - 8
Wood  (Lumber Mill +2 Per Turn) - 7



Did they investigate that tree?

Whats up with it?

Did they investigate that tree?

Whats up with it?
they're exploring the cave this round.
They arent telepathic.

research tech

Halis: Build quarry at 51 32
create settlers
move settlers onto boat, and settle on 50 32 (Bork'an

Sa'Cea: Build militia (1st Stormwind)
fish

« Last Edit: November 12, 2011, 11:03:33 PM by comr4de »

they're exploring the cave this round.
They arent telepathic.

Next turn: Train scouts to be telepathic


Actually.. no. nevermind


Make settlers
Collect wood
Research and buy axes

when is the next update. *impatient.*

apparently skyrym > us :(