Author Topic: Fantasy Nations; a Turn Based Civ Game! - Year 3, Round 3! Logo, </3 Tingalz >:(  (Read 33409 times)

« Last Edit: November 10, 2011, 06:18:39 PM by Kill All »


Liek dis?

But we cant be doin dem quote pyramids no more :C

Well. Obviously Arc is smart enough to only copy what he needs out of a quote.


I have 6 int.
Construct: Quarry at 35.10
Research: Road
Free: (Your guide says that adding a Mill to a farm is a free action) Add Mill to farm at 35.11. If not, then Forage

I also wish to offically change my Nation's Color to White, instead of orange
You have no mill. Those are research only.


Build Quarry on 29 03.
Forage for food.
You build a quarry!
You Forage for food!

You forage for food! +2 Food!

+6 Food!
-3 Food!
+2 Stone



Onoangsun
King - Tomcat
Onoangsun Level 1, Needs 3 food, Producing 4 per turn Happiness 2, Food 9 - 29 04
Warfare - 0
Magic - 0
Tech - 0  (Pick Axes)
Stone 1 quarry, +2 per turn - 2
Wood - 1



Construct: Quarry at 35.10
Research: Road
Free: (Your guide says that adding a Mill to a farm is a free action) Add Mill to farm at 35.11. If not, then Forage

I also wish to offically change my Nation's Color to White, instead of orange



You build a quarry!
You Research Roads!

+4 Food!
-3 Food!
+2 Stone!

Aurinao
King: Menen
Dalar Level 1, Needs 3 food, Produces 4 per Round Happiness 0, Food 3 - 35.12
Warfare - 0
Magic - 0
Tech - 0  (Axes, Pick Axes, Roads)
Stone 1 Quarry, +2 per turn - 2
Wood - 2



ROUND OVER


From now on one year is 4 rounds
« Last Edit: November 10, 2011, 08:20:45 PM by A.R.C. »

My turn:
Make Settlers
Build: Boat
Send boat with settlers to 33.22, establish new settlement there

hope that all fits in 1 turn.

Research tech.
Attempt to fish.
Make an offering of 1 food in temple.

My turn:
Make Settlers
Build: Boat
Send boat with settlers to 33.22, establish new settlement there

hope that all fits in 1 turn.
I don 't believe you have settlers


I would have 5 food, and thats enough to make settlers.

I would have 5 food, and thats enough to make settlers.
you need to research them and have 5 stone and wood

research/build settler
send settlers to 44 26
gather wood


As mentioned earlier, this turn I would like to research settlers, build a port at 57.10, and send out a scouting mission to survey the mountain range on which the capital is located. The mission will be finished when it has completed that goal and it will report in every round.

Also,
The Accursed


An Accursed can take many forms, tall, short, fat, muscular, skinny, but they all share some common traits. For one, the vast majority of Accursed are humanoid, will grey skin of various shades and eyes of a dull white, with no pupils. However, Accursed can have various levels of possession by the Lich King. As He gains greater and greater direct control over an Accursed, their eyes take on an eerie blue glow, and they gain a strange aura of menace. It is uncommon,but not unheard of for the eyes of an Accursed to go completely blue in the middle of a conversation as the Lich King takes control of the situation and then return to normal again shortly after when the critical moment passes. There is an additional way that Wizzeh may manifest His powers, and that is in the form of rare clerics. They retain their free will unless possessed separately but they weild varying degrees of magical power. It may be that there is a limit to the number of direct possessions that the Lich King may hold at one time, but such a thing is unknown and untested.
« Last Edit: November 10, 2011, 08:31:37 PM by Wizzeh »