Author Topic: User Content alpha  (Read 29578 times)

So custom GUIs don't really work with this yet?

So custom GUIs don't really work with this yet?
They work for me.

They work for me.
How'd you get them to work? I put it in the "Blockland/Config/Content/Client/UI/ and nothing worked. :'c

is everything named correctly?


don't have any additional folders either, just have it as if you were putting it i base/client/ui.

okay, so unzip, copy, paste into /config/content/client/ui?

okay, so unzip, copy, paste into /config/content/client/ui?
i guess.


I have just now noticed that some UI doesn't work for me.

How'd you get them to work? I put it in the "Blockland/Config/Content/Client/UI/ and nothing worked. :'c

Don't put caps, that might be the problem. You have to copy the folder names in EXACT context.

okay, so unzip, copy, paste into /config/content/client/ui?
No you put it in add-ons, then you make a folder called content in your Blockland folder and you put all the stuff in there.

No you put it in add-ons, then you make a folder called content in your Blockland folder and you put all the stuff in there.
Oh, I was putting the folder IN the content folder. Thanks.

So custom GUIs don't really work with this yet?
Not quite, some things do and some things don't. There's a way to fix it though, still figuring out the correct way to do it however.

Not quite, some things do and some things don't. There's a way to fix it though, still figuring out the correct way to do it however.
Okay, thought so. Even when I got it to work, part of it worked and the other half was the Default GUI.

Okay, thought so. Even when I got it to work, part of it worked and the other half was the Default GUI.

lol

Okay, thought so. Even when I got it to work, part of it worked and the other half was the Default GUI.
it's because some of the resources load before the mod updates them. The initial way I was using to fix this doesn't really seem to work, so I'm going to do it the other (cheapish) way.

it's because some of the resources load before the mod updates them. The initial way I was using to fix this doesn't really seem to work, so I'm going to do it the other (cheapish) way.

Please tell me :3