Author Topic: Helicopter pilot bot AI.  (Read 1183 times)

Simple as this, I want a helicopter pilot bot that gives rides from point A to point B. (Have a physical bot take the pilot's seat to prevent hijacking)

So other than going from Point A to Point B I want the bot to figure out how long to stay at point A or B and when to descend or ascend.



Uses:

RPG helicopter rides

Zombie invasion, helicopter takes survivors to safety zone

To make your city look more interesting and lively

(Insert imaginative idea here.)



What if let's say you model the minifig in with the helicopter, so it doesn't use a real bot. The actual bot is the helicopter itself.
« Last Edit: November 16, 2011, 10:43:12 AM by Lørd Tøny »

I support this. I am not sure if you can to this with not events but I'll try.

this would be amazing
but, will it blend?is it possible?
that is the question
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fffffuuuuu

Then of course you could get cars and stuff to do the same maybe. 'course there would be a lot of random pileups in the city, but it would be entertaining.

It's come to my attention that you can't make a bot simply turn around in a vehicle.

So what if the helicopter itself was a playertype with a minifig inside it? I'm sure someone can figure out how to make a playertype helicopter infinitely fly around.

I don't know, that would be a bit of work, having to do that for each helicopter. If you do it for only one helicopter, it'll be kind of boring. I'm sure there must be a better way, maybe someone who's good with events will enlighten us?

Nice idea, but really Hard to make, i can make what the bot will look like, and you do the rest

It's come to my attention that you can't make a bot simply turn around in a vehicle.

So what if the helicopter itself was a playertype with a minifig inside it? I'm sure someone can figure out how to make a playertype helicopter infinitely fly around.

Model a helicopter with a minifig in the front seat, then put the mountpoints everywhere but the drivers seat  :cookieMonster:

And if it was a bot itself, it could have all the animations, like blades spinning, and the sounds could come with it, as well, just use parts of Munk's flying script.

couldn't you put a bot in the drivers seat, edit the server.cs a little of the helicopter so you can't drive it, and use vehicle events?

couldn't you put a bot in the drivers seat, edit the server.cs a little of the helicopter so you can't drive it, and use vehicle events?

What if let's say you model the minifig in with the helicopter, so it doesn't use a real bot. The actual bot is the helicopter itself.

you should make the helicopter bot go with the UH 60 Blackhawk addon so he is a Blackhawk pilot.

It's possible to make vehicles as bots. The Mech, for example, is proof this. I'm not sure how the flying bit would work but I have no idea how anyone would go about making something like this anyway.

It'd be useful.

It's possible to make vehicles as bots. The Mech, for example, is proof this. I'm not sure how the flying bit would work but I have no idea how anyone would go about making something like this anyway.

It'd be useful.

Are you familiar with that flying dragon playertype? It's a bot like those mech vehicles and it can fly too.

The duck playertype could sort of fly as well.

I don't know if anyone recalls this
but, if you use
%bot.addVelocity(%bot.getEyeVector);
and you also use the mod where you accend and descend with space bar
this is highly possible
:P

I don't know if anyone recalls this
but, if you use
%bot.addVelocity(%bot.getEyeVector);
and you also use the mod where you accend and descend with space bar
this is highly possible
:P

You could also find a way to implement the auto jet mod into a bot.