Lousy name for a useful tool.
First part:
I want a tool that will add lines of events.
I wish to make a onRelay loop with four things happening afterward, lets say, this.

So, I go ahead and make
onActivate > Self > fireRelay
I fire up my event adder, and set it to macro the following event five times
onRelay > Self >
I then go through manually and add the last fireRelay and all the setColors.
Second part:
A way to integrate this with the copy events portion so that when I paste events, it ADDS the new ones instead of replacing them.
Say I have some ub3r complicated events spanning across 10 bricks, and each single brick has a different set of events. Pasting over these would be disastrous. I want to make those bricks glow say, onRelay, for 33 milliseconds.
I don't want to go through each brick adding a total of 20 lines of events, when I can just activate the event adder on those two new lines of events, then use that client sided thing that lets you click on the brick to automatically paste, whatever its called. That would turn a 80 click job into a 13 click job. Not counting time saved.
Make sense? This should be easy, I mean, after all, they have event savers and things.