Author Topic: ████ Issue: Game crashes on fullscreen / startup  (Read 12106 times)

Badspot

  • Administrator
There is an issue where the game crashes when you attempt to switch to full screen mode (this may happen as soon as you start the game if you had previously selected full screen mode).

If you are having this issue, please run the game, wait for it to crash and then post your console.log file found in My Documents\Blockland (windows) or /Users/<yourusername>/Documents/Blockland (macintosh)

As of Blockland r1494 I have added some extra console echoes so hopefully we can track down what is happening.
« Last Edit: July 23, 2012, 07:21:57 AM by Badspot »

I've been having a problem where my Resolution selections are showing up with Ratios and I can't use Blockland in Full screen with my resolution anymore.

Badspot

  • Administrator
my Resolution selections are showing up with Ratios

What?



I can't use Blockland in Full screen with my resolution anymore.
run the game, wait for it to crash and then post your console.log file found in My Documents\Blockland (windows) or /Users/<yourusername>/Documents/Blockland (macintosh)

What?
There's a mod that adds ratios in the resolution dropdown and it messes up changing the res.

Okay, now that there's a topic for this, hopefully this problem can be fixed.
Here's my console log:
Code: [Select]
//-------------------------- 11/18/2011 -- 22:06:28 -----
Processor Init:
   AMD (unknown), ~3.15 Ghz
     (timed at roughly 3.17 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v20 build 1494
Module Directory: C:/Documents and Settings/Rosenia/My Documents/Blockland
Profile Path: C:/Documents and Settings/Rosenia/My Documents/Blockland
Total Ram: 2815 MB
OS: Windows XP Professional Service Pack 3 (build 2600)

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 0 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 26
  maxWindowWidth  = 1018
  maxWindowHeight = 736
Setting screen mode to 640x480x32@60hz (fs)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Changing the display settings to 640x480x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
OpenGLDevice::setScreenMode 1024 768 32 85 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 26
  maxWindowWidth  = 1018
  maxWindowHeight = 736
Setting screen mode to 1024x768x32@85hz (fs)...
  winState.hGLRC exists

Sorry, didn't know it had to be an attrachment. :s
Can't edit, damnit.

Error opening zip (Add-Ons/Map_SaharaDesert/Map_Afghanistan.zip), need to handle
 this better...
Error opening zip (Add-Ons/Print_1x1_XRays.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/Map_SaharaDesert/Map_Afghanistan.zip), need to handle
 this better...
Error opening zip (Add-Ons/Print_1x1_XRays.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
%
%
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
%
--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
%
--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.
%
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 0 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 26
  maxWindowWidth  = 1018
  maxWindowHeight = 736
Setting screen mode to 640x480x32@60hz (fs)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Changing the display settings to 640x480x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
OpenGLDevice::setScreenMode 800 600 32 60 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 26
  maxWindowWidth  = 1018
  maxWindowHeight = 736
Setting screen mode to 800x600x32@60hz (fs)...
  winState.hGLRC exists
Killing the texture manager...
%


Heres mine

Badspot

  • Administrator
Please do not edit your console log.  Post the entire thing.

I've been having a problem where my Resolution selections are showing up with Ratios and I can't use Blockland in Full screen with my resolution anymore.
This is actually because of an add-on called Script_CameraMod. Delete it to get rid of those ratios which lack 1920X1080.

In addition to this bug it appears as though my resolution, 1400x900, has disappeared from the list.

Please do not edit your console log.  Post the entire thing.
I did badspot
I crashed then posted it

Badspot

  • Administrator
I did badspot
I crashed then posted it

Post the entire console.log file as an attachment.


Badspot

  • Administrator
With the attach form.

Is this supposed to affect everyone? Because it doesn't seem to happen on either of my computers.