Author Topic: ████ Issue: Game crashes on fullscreen / startup  (Read 12155 times)

Lets hope Mr.Badspot isn't asleep.
Console attached. Im having the start up fail.

Lets hope Mr.Badspot isn't asleep.
Console attached. Im having the start up fail.

Again?

Yup.
It seems to stop a OpenAL Init: OpenAL.

I have the start up problem, anyone can help me?

//-------------------------- 4/21/2012 -- 14:50:47 -----
System & Processor Information:
  Mac OS X 10.5.8
  1.0 GB RAM
  2.16 GHz MacBook (Core 2 Duo) (2 cores)
    x86 Architecture
    MMX detected
    SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing SSE extensions
 
Input Init:

Video Init:
   Accelerated OpenGL display device detected.

Blockland Launcher v20m build 1359
Module Directory: /Users/alecc/Downloads
Profile Path: /Users/alecc/Documents/Blockland
Total Ram: 1024 MB
OS: OSX 10.5.8 r199506
--------- Parsing Arguments ---------
argc = 2
argv[0] = /Users/alecc/Downloads/BlocklandLauncher.app/Contents/MacOS/BlocklandLauncher
argv[1] =
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 640x480x32@60Hz...
Created new window for GL [640 x 480].
Successfully set up AGL windowed support [640 x 480]
OpenGL driver information:
  Vendor: Intel Inc.
  Renderer: Intel GMA 950 OpenGL Engine
  Version: 1.2 APPLE-1.5.48
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 4.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  EXT_compiled_vertex_array
  NV_vertex_array_range
  3DFX_texture_compression_FXT1
  ATI_FSAA
  ARB_occlusion_query

Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
0 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
CDN Download finished
Writing out game files...
 
HEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEELP! Oh, and while you are reading this, could you make a mobile version of Blockland? It could be a singleplayer only but I just need a mobile version of Blockland that works!

My game is crashing again... Should I post my console.log or can you maybe use a previous one as an example?

I NEED AN ANSWER! PLEASE ANSWER IF YOU HAVE A SUGGESTION?

I NEED AN ANSWER! PLEASE ANSWER IF YOU HAVE A SUGGESTION?

Try downloading the lastest version of the launcher: http://forum.blockland.us/index.php?topic=181922.0

I know what to do, re-install Blockland, worked for me.
I did that, now it doesn't recognise my key.