Author Topic: Warzone 2100 - Ruining friendships since 1999  (Read 5173 times)



Warzone 2100 is an open source real-time strategy and real-time tactics hybrid computer game, originally developed by Pumpkin Studios and published by Eidos Interactive. It was originally released in 1999 for Microsoft Windows and PlayStation, and is now also available for Mac OS X, Linux, FreeBSD, AmigaOS 4, and other operating systems.
Warzone 2100 was released as a proprietary commercial game, but on December 6, 2004, source code and most of its data was released under the GNU General Public License. On June 10, 2008 the license of the game was clarified, loosened and distribution of films and soundtrack was permitted.


Gameplay:
The game is fully 3D, based on the iViS games and 3D graphics engine developed by Sam Kerbeck of Eidos. The terrain is mapped by a grid; vehicles tilt to meet hilly terrain, and projectiles can be realistically blocked by steep mountains. The camera is free-moving and can zoom in and out, rotate, and pan up or down while navigating the battlefield.
In the game, units of different factions are painted different colors. The New Paradigm, the Collective, and Nexus are the enemies of the Project in the campaign, and they can be seen attacking Project forces as well as Scavengers, survivors of the nuclear fallout.
Units can all be customized according to: chassis (which, for example, takes weight and power into account); drive system (such as wheels or tracks); and mounted object (such as a weapon, or one of various support tools). Units can earn experience. Earning experience cause units to level up from ranks such as Rookie to Trained and Professional.


Mobile mortar weapons bombard Scavenger-occupied shacks from afar.
Warzone 2100 places an emphasis on sensors and radar to detect units and to coordinate ground attacks. Counter-battery sensors detect enemy artillery by sensing their projectiles and firing arcs and pinpointing their location to coordinate artillery strikes against enemy artillery. VTOL sensors work like basic sensors, only they coordinate VTOL attacks. VTOL counter-battery sensors coordinate VTOLs to find and destroy enemy batteries.
There is an emphasis on artillery: although many direct- and close-combat weapons and anti-air weapons can be researched and deployed, artillery is a staple of assault on enemy bases and outposts. While the technology tree is clearly defined and consistent, it never appears in-game and, therefore, the player can be left guessing as to what technology is next in the tree. Technology can be acquired by gathering artifacts left behind by certain destroyed enemy structures or units. Researching is composed of largely small and incremental advancements over existing weapons, armor, and chassis types.


Videos frequently appear during gameplay. This image depicts a dropship transporting the player's forces towards the campaign's first Away mission.
Every level, excluding the first and last, has a time limit. This gives a sense of urgency and keeps players from waiting very long to gather more resources for unit construction. However, in Away missions, the player must select a limited group of units to transport to a territory completely away from the original base.
All of the terrain throughout the campaign is essentially composed of three areas, with different sectors for Away missions and other such levels; upon progression, previous maps simply expand and the player's original bases from past levels are maintained. Also, its resource system is quite different from mainstream RTS games; Oil Derricks are established over specific, scarce locations which constantly provide a slow, fixed rate of income. Combined with a mission time limit, this resource method makes it generally infeasible for players to utilize certain traditional RTS tactics such as "turtling" (fortifying one or more bases against enemy attack, while stockpiling resources with which to produce a massive army).
However, there are certain missions throughout the game that do not have a time limit, and in these missions it is possible to use more traditional RTS tactics to prepare for subsequent timed missions.

TL;DR:
You can design your own units, research over 400 technologies that you can utilize in the game such as, radars, EMPs, new weapons, new vehicles bodies, new vehicle wheels, etc.

Multiplayer:
How we play
  • 15-30 minutes cease fire (to prevent rushing)
  • Limits Mod (makes things a lot more fun)

How to install mods (such as limits mod):
Move the mod into:

Windows:   C:/Program Files/Warzone 2100/mods/autoload/
Mac OS X:   ~/Library/Application Support/Warzone 2100 2.3/mods/autoload/
Linux:   ~/.warzone2100-2.3/mods/autoload/
(Create the 'mods' and 'autoload' folders if they don't already exist.)

To temporarily disable your mod, move it out to:

Windows:   C:/Program Files/Warzone 2100/mods/
Mac OS X:   ~/Library/Application Support/Warzone 2100 2.3/mods/
Linux:   ~/.warzone2100-2.3/mods/
For more information, see Command Line Options.

Mods can be downloaded from the Addons database.

NOTE: Mods must be in .wz files. If they are .wdg files, they are incompatible with this version of Warzone, and you must find a modder to convert them manually.


LINK: www.wz2100.net
« Last Edit: November 19, 2011, 10:38:57 PM by The Russian »

I remember playing this with you, Seventh, and someone else. I sucked.


Who wants to play with me and RingsOfSaturn?

Oh god I played this with my sister everyday for like a year

God knows if its even possible for me to get back into it

I remember playing this with you, Seventh, and someone else. I sucked.
Probably TomTheGeek.


Is there full customization?

Like can I make my own footsoldiers, tanks, and mechas?

Is there full customization?

Like can I make my own footsoldiers, tanks, and mechas?
Well the footsoldiers are called cyborgs and you can't customize them. Mechs don't really exist unless you count the cyborgs as mechs but the vehicles are fully customizable. You choose the type of wheels it uses such as just wheels, half-wheels half-tracks, track, hover, or VTOL. Then you choose from a variety of bodies that range from light to heavy and from weak to strong. Finally you can choose to mount like 100 different weapons on the vehicle or maybe a radar or EMP.

Hnng. Does anybody want to play?

Ok, just got it. Anyone up for some playing?

Lol, one time I tried to play Russian ragequitted cause Frontrox is fat.

Finished a two hour round in a tie.

Ok, just got it. Anyone up for some playing?
...
I just spent 2 hours playing with Frontrox and Rings and we just called it a draw.

the thread title is so ridiculously true.

we should never play this game again.