Author Topic: Event system gui improvement. (Almost ready to release, help find bugs)  (Read 5868 times)

How's this an improvement when you removed a core piece of functionality like enabling and disabling events? I would call it more of a botched face lift.
well stuff, I was thinking literally the exact same thing.

seriously, exact same words

well stuff, I was thinking literally the exact same thing.

seriously, exact same words
If I'm capiable of making what I have so far, I can add in the enabling feature, I'd hope that'd be kinda obvious.

What is this idea that you have for a different way of doing the enabling function?

What's the difference between green and red?

What's the difference between green and red?
Red is incomplete, green is a complete, functioning row.
What is this idea that you have for a different way of doing the enabling function?
Something from here, though for now, I might just add enabling just like the old one:
http://forum.blockland.us/index.php?topic=176751.0

You still gotta add numbers to the events so people know which ones they are enabling/disabling.

You still gotta add numbers to the events so people know which ones they are enabling/disabling.
Sure.


Anyway, I just got named brick target to work.
Gonna do a bit more and upload a version which should have all the functionality of the origional except for paintColor, which I'm working on.

Updated it with target brick name abilities.

You type in the bricks names. You can have more than one, and it'll automatically create separate events for each one after you click send, for example:
onActivate -> fxDTSBrick -> setRendering -> |√|  |self brick1 brick2|
Make an event like that, and when you click send, three events will be created, one that's like the old "self" target, and one for "brick1" and one for "brick2".
Or leave it blank, and it'll just create one "self" target.
I officially love you now <3 How many words/characters is the box limited to?

I officially love you now <3 How many words/characters is the box limited to?
Ha, thanks.
I believe the limit is no less than 256 characters default, so you should be okay, I can always increase the limit.

Will those events be re-combined once you close and then reopen the GUI?

So far the only thing I like about it is the part where you type in the brick name.

Will those events be re-combined once you close and then reopen the GUI?
What do you mean recombined?
Seriously though you can just try it out, I believe it has all the functionalty of the origional, so that shouldn't be a problem.
So far the only thing I like about it is the part where you type in the brick name.
That's because I haven't started the actual improvements yet for the most part.
I just wanted to make sure I had a base that wasn't signifigantly worse than the origional and that it was tested, first.

Great, DrenDran. I see youre back on Blockland again or only for making a event system gui improvement?

Great, DrenDran. I see youre back on Blockland again or only for making a event system gui improvement?
Nah, I'm back.

In relevant news, I just fixed it so that it works when you click events on a music or vehicle brick.
Also, targets should now actually be what they're supposed to be for each event, a bug was causing it to always show "fxDTSBrick", "Player", "GameConnection", and "Minigame".

I'll be uploading new version soon.