Author Topic: Event system gui improvement. (Almost ready to release, help find bugs)  (Read 5870 times)

All I would say is add line numbers, like the normal 0, 1, 2, 3...

Otherwise it looks like it breaks a few events.  When this is fixed I'll download.

All I would say is add line numbers, like the normal 0, 1, 2, 3...

Otherwise it looks like it breaks a few events.  When this is fixed I'll download.
What events are you referring to?
Also, I just updated it.
Gonna add numbers, test it a bit more, then release, hopefully.

So far, it looks like a still version of the epilepsy game.

The equivalent of line 12 "OnContentStuckVehicle"  should be OnContentSuckVehicle>fxDTSBrick[0]StuckVehicleSpawns>respawn vehicle

So far, it looks like a still version of the epilepsy game.
?
The equivalent of line 12 "OnContentStuckVehicle"  should be OnContentSuckVehicle>fxDTSBrick[0]StuckVehicleSpawns>respawn vehicle
I believe I just fixed that.

I also added numbers.

make a function to move up/down the lines
That would require a server mod.
Not to mention a lot more work lol.Kinda pointless though?
Not pointless at all, I hate seeing
onActivate>self>firerelay
onrelay>self>firerelay
onrelay>self>setcolor
onrelay>self>setcolor
onrelay>self>setbrickfx
onrelay>self>setbrickfx
onrelay>self>setcolor
onrelay>self>setbrickfx

It drives me insane

Not pointless at all, I hate seeing
onActivate>self>firerelay
onrelay>self>firerelay
onrelay>self>setcolor
onrelay>self>setcolor
onrelay>self>setbrickfx
onrelay>self>setbrickfx
onrelay>self>setcolor
onrelay>self>setbrickfx

It drives me insane
maybe post release

anyway, have you tried the most recent version out
i believe it should work, but i wanna get any last bugs out before release

um
I broke it
mind uploading this elsewhere?

What are the little blue/red boxes for?



DrenDran please don't ignore this, this is NOT the same message as I PMed you.

My Number 1 Request
I've wanted it for years. It may speed things up at times... honestly it would speed speed up eventing every time. I've been told by DrenDran this can't be done. I bet you it could, lol but I'm no scripter. Is there some kind of way to find all events that start with the same characters then group them? I know You can find a player via "findclientbyname" with only part of their name. So why not group all the VCE and the relays and the bot events, ect. Anyone have any ideas? Anyone know if this is possible?

Yes, Sub categories. You put your mouse over fireRelay and up pops "fireRelay", "FireRelayDown", "FireRelayEast", "FireRelayNorth" ect. The same would go for Set, put your mouse over it and up pops "setColor", "SetColliding", "setBotAim", "setRendering", "setMusic" ect. And of course all output events would be put into sub categories, VCE, all in one, Content events, all in one. (I just showed Relays and "Set" because editing the rest would have made creating the image take longer. And it wouldn't stop at Output Events, Input events would be nice to for example the TDM add-on adds a lot of Input events to the Event window, such as "onTeam1Capture" "onTeam2Capture" "onTeam3Capture" (all the way to six teams) and it doesn't stop there, dont forget "onTeam1Touch" "onTeam2Touch" onTeam3Touch" ect. wouldn't it be nice to have that all in a sub category. This would help you event soooo much faster, just put your mouse over the "onTeam" Input event and it pops up just like in the picture above then click the one you need and move on to the "Target" then The "Output Event".

I can explain more if needed.

Line copy
I've had times were I have a ifvalue with the need for like 20 onvariabletrue events related to it. It would have been much faster to set up just one, onvariabletrue>self>client>X, then copy and past that line about 20 times, then simply fill in X  for each one.

Brick to Brick section copy
There also have been many times where I have needed to add "onblowup>self>respawn" to a whole section of bricks but I already have events on those bricks. I need the ability to, copy events from one brick and paste them onto anther without deleting its current events. I've had few times were I've needed to combine the events of 5+ bricks, I also in some cases need to test a small strand of events before applying them to the main brick.

Character Limit Increase
I wasn't bothered with this nuisance for a long while until like a 3 days ago on pecons server. I was typing in the chat box, and then suddenly was limited. Basically the character limit is too low (only 200 I think), I wasn't even typing that long of a message, its just I use a lot of formating such as. <color:FF42CC> <font:times:18> <br> <var:client:variableX> ect. Which brings me to my next suggestion.

< > copy and paste abilities
I sometimes mess up and type out all my event on chatmessage and I meant to type it on centerprint. When I copy and paste it, it doesn't copy the HTML codes. Fix this! Please! hah

Speaking of greaterthan lessthan arrows...
Link: http://youtu.be/qTsR1ouAM_s
Is there anyway you can fix this DrenDran? Usually I experience the problem when I try to put two Display Variables in there, but this time, I didn't have any and only was trying to put in the one. Also if anyone knows why this is happing or how to fix it, PLEASE let me know, thanks!

Line movement
There have been times where I have wanted to move event lines and where I have needed to. There is a add-on that already does this, but it only lets you move the events up and down. It would be a lot easier if we could just drag and drop the event where we need it. I know this isn't that big of deal, but it would be extremely nice.

Better Saving
Most event saving add-ons (I only know of 4) are either too limited, or too glitchy. Make a good event saver. Thanks hah.

Longer delay times
I doubt this is possible, and I don't really want it that much, but its possible then definitely add it. 30 seconds is the max atm set it to 60 or longer.

Thanks!
P.S. I didn't read anyone's post so sorry if somebody already said any of these.
Your signature still needs updating unless you want it that way. hmm. haha
Also I went through and shortened this for the less tedious.
« Last Edit: December 03, 2011, 11:33:54 PM by White Tiger (6224) »

The first two I recently suggested. also the one where you used onBlownUp > self blah blah as an example.

also, events GUI plus
look it up for line movement.

The first two I recently suggested. also the one where you used onBlownUp > self blah blah as an example.

also, events GUI plus
look it up for line movement.
-_-
There is a add-on that already does this, but it only lets you move the events up and down.

But I'm glad you also want those, that means theres a little more motivation for DrenDran to create these features. :)

Honestly download it and try it for yourselves. It's got some of what you suggested.
The only reason I haven't released it is because I haven't gotten around to fixing the targets list, I plan on working on this again like, maybe later today.