Author Topic: mirror  (Read 1961 times)


Badspot explicitly removed mirrors from Blockland since they are extremely inefficient in Torque Game Engine. They literally duplicate everything it reflects to produce the effect, which therefore doubles the usage of the game and causes problems.

The short answer is no, it is not possible, and it won't be added.

like megascience said, nope not "posibel"

Badspot explicitly removed mirrors from Blockland since they are extremely inefficient in Torque Game Engine. They literally duplicate everything it reflects to produce the effect, which therefore doubles the usage of the game and causes problems.

The short answer is no, it is not possible, and it won't be added.
Wait, so there was mirrors?

Wait, so there was mirrors?

In an earlier version, probably.

There was an old map that had a mirror that mirrored players and bricks in a short range around it. I believe the map was scrapped due to extreme lag when building in front of the mirror.

It can technically be done, but it is really inefficient and buggy. No mirrors will ever be made again.

I just thought of a probably more inneficient way.
Make a script take a picture of everything around the mirror, save it, and set the object's texture to that, then make it schedule the function for 100ms to take another picture and repeat the process.

I just thought of a probably more inneficient way.
Make a script take a picture of everything around the mirror, save it, and set the object's texture to that, then make it schedule the function for 100ms to take another picture and repeat the process.

That's even worse than duplicating all objects the standard Torque Mirror reflects. That would be utter networking HELL. We don't even have a way to on the fly make clients download images like that.


That's even worse than duplicating all objects the standard Torque Mirror reflects. That would be utter networking HELL. We don't even have a way to on the fly make clients download images like that.


I just thought of a probably more inneficient way.
Make a script take a picture of everything around the mirror, save it, and set the object's texture to that, then make it schedule the function for 100ms to take another picture and repeat the process.

I don't think mirrors belong in Blockland anyways.

I mean really, it'd just look really weird in my opinion.

If you're using that picture as "proof" that it's possible, that picture isn't real. It's just a build. Many people do those.
Unless you can give me the source of that image and Badspot posted it or something saying he was testing out mirrors. But that's unlikely.

If you're using that picture as "proof" that it's possible, that picture isn't real. It's just a build. Many people do those.
Unless you can give me the source of that image and Badspot posted it or something saying he was testing out mirrors. But that's unlikely.
No, he was just using it as an example of 'simulated' mirrors or howsoever you would say it.

There was an old map that had a mirror that mirrored players and bricks in a short range around it. I believe the map was scrapped due to extreme lag when building in front of the mirror.

It can technically be done, but it is really inefficient and buggy. No mirrors will ever be made again.
Even if it is extremely inefficient, why not make another one, (don't put it in the add-on/map section though) just to show those who think it's possible what it would have been like, and exactly how inefficient it is. Even if it isn't practical to use anywhere, it might be fun to go into the lagstorm once in a while just to look at reflections.

Even if it is extremely inefficient, why not make another one, (don't put it in the add-on/map section though) just to show those who think it's possible what it would have been like, and exactly how inefficient it is. Even if it isn't practical to use anywhere, it might be fun to go into the lagstorm once in a while just to look at reflections.
Instant failbin right here.