And just what exactly do you mean by "custom boneshapes?"
Do you not know how to use custom shapes?
Are you talking about shape keys?
No.
OH custom shapes! Haha sorry, I just never use that term because I'm beyond that level, every shape I make on blender is custom. :P
Custom boneshapes is how I was doing it, it seemed viable so anyone who wants to work on it should.
That's just visual stuff. I doesn't affect the animations in any way as far as I know.
Exactly. Re arrange bones into the clusterforget that they areso they can work. Then use boneshapes to make them all nice and tidy and like an actual player. To do this you'd have to be in edit mode though.
Huh, so like, breathing animation (there is none but that would be awesome), idle animation, walking animation and attack animation can be improved?
Exactly! I brewed up a slightly different method a few weeks ago but it works in essentially the same way, I've just had to juggle with the stupid weird rotations now. I assume you're finding the default bone offsets from that video I posted?
I don't think anyone cares if the animations are under 1 degrees off.