Author Topic: Custom Animations Project  (Read 22796 times)

Alright, awesome. I narrowed what I think is the last bone down to -0.005, -.003, -0.040 in its rotation offset. Now I just put it all together over the weekend... I've done both arms and hands and hooks.
You don't need to do every single bone/node. Just use the parent bones.

You don't need to do every single bone/node. Just use the parent bones.

Well yes, of course, it's just that some nodes inherently mess themselves up when I modify a main bone like the arm. Not sure why... it's just part of the whole mess...

Strangely enough though, I have no idea what I did, but I did something that made the left arm stop messing up the 11 or so bones that it caused to mess up, I have no idea what I did, so I unfortunately can't reproduce the result, but that's okay, because the right arm only seems to mess with the bone RHook100, which I closely solved last night
« Last Edit: February 03, 2012, 06:26:39 PM by EpicFrySauce »

Why isn't this stuff supported by default? I would literally pay Badspot money to add in support for some stuff.

Why isn't this stuff supported by default? I would literally pay Badspot money to add in support for some stuff.
Or at least give us the source for the player.

probably because he doesn't want people taking his crap and making broken games with it :(

probably because he doesn't want people taking his crap and making broken games with it :(

I have nothing against him, but Badspot does seem a bit controlling at times, I mean I posted a topic asking what v8 was like and he deleted it... but he has his reasons...

I have a file with all 4 bones rotating in the game how they are in blender, but it almost appears to be broken because the locations in blender haven't been corrected yet. Would you like it?

Edit: But here take the file anyway... it might not seem like progress to you but it's definitely progress... it just hasn't been perfected yet.

Arm and hand rotations=done

Now for locations...
« Last Edit: February 04, 2012, 03:31:00 AM by EpicFrySauce »

Now for locations...
Wait till you realize the rotation is also based on the location.  :cookieMonster:



I'd rather wait till I have a fully functional skeleton.
anything from trigun yet?

I'd rather wait till I have a fully functional skeleton.

Okay well just so you know, it is working now. I will probably never fix everything, but I'll certainly add the head and legs...

anything from trigun yet?
He goes on Blockland, makes less than half of something, then leaves.

He goes on Blockland, makes less than half of something, then leaves.

Who is trigun?