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Author Topic: Boss Battles - Six years...  (Read 1976712 times)

I'm bothered by the fact that the Boss Battles Developer pack doesn't have Fillcan

Why is there no fillcan? Is it becuase the old fillcan has that Torso Decal bug?


On a side note my Brother is joining Blockland, he has played the Demo for 4 years and finally decided to buy the game, he was more of a console person but hes finally getting a gaming rig soon built by yours truly.

Hes also very serious person and hopefully once he gets more experience he can submit an admin app and take my place once I am off to college. Though the way the apps are accepted now, I will have to train him very hard and teach him the Do's and Do Not's of being an Admin even though he says he already knows them.



     Medusa is a great boss, theres only one problem though. When you use her ability to turn people into stone, its a charge instead of instantaneous/duration based, which is still fine but has some problems. One of the problems being you could actually LOOK at her and then turn away at the last second and not be frozen. Another problem with the boss, but not the petrifaction, is with firebugs. They can be an issue at times to hit with regular melee and throwing knives, causing the player to revert to the petrifaction ability. It can be repetitive just having to fall back and try to use the ability to freeze the enemy. Even though all the bosses are pretty much repetitive, it just depends on how people play the boss Because of this, I was thinking of adding another ability that either:
1. Hinder their movements or lock a certain ability (e.g. disabling jets or double jump for a given time, or slowing them down overall)
2. Give throwing knives special properties (e.g. aoe posion effect on contact with anything, or that slow down effect as mentioned above)

    Overall though, shes an easy boss to get the hang of. Great job to whoever/the group that created this boss!

Let me tell you Penth is a great boss buuuuuuut if I suck I die really easy so you should probably make him invincible so I can win easier without actually trying.

Great boss tho.

     Medusa is a great boss, theres only one problem though. When you use her ability to turn people into stone, its a charge instead of instantaneous/duration based, which is still fine but has some problems. One of the problems being you could actually LOOK at her and then turn away at the last second and not be frozen. Another problem with the boss, but not the petrifaction, is with firebugs. They can be an issue at times to hit with regular melee and throwing knives, causing the player to revert to the petrifaction ability. It can be repetitive just having to fall back and try to use the ability to freeze the enemy. Even though all the bosses are pretty much repetitive, it just depends on how people play the boss Because of this, I was thinking of adding another ability that either:
1. Hinder their movements or lock a certain ability (e.g. disabling jets or double jump for a given time, or slowing them down overall)
2. Give throwing knives special properties (e.g. aoe posion effect on contact with anything, or that slow down effect as mentioned above)

    Overall though, shes an easy boss to get the hang of. Great job to whoever/the group that created this boss!
Medusa is fine, we don't need her to be nerfed to death like in my opinion Sky Captain.

Medusa is fine, we don't need her to be nerfed to death like in my opinion Sky Captain.

Bah, i wouldnt want medusa to be nerfed into the ground either. If you actually read my post, you would know I meant buffs, not nerfs.


Let me tell you Penth is a great boss buuuuuuut if I suck I die really easy so you should probably make him invincible so I can win easier without actually trying.

Great boss tho.
all my this

Let me tell you Penth is a great boss buuuuuuut if I suck I die really easy so you should probably make him invincible so I can win easier without actually trying.

Great boss tho.

hmph, go ahead and mock me then. Im fine with using Penth.

hmph, go ahead and mock me then. Im fine with using Penth.

I'm just trying to get the point across that just because Medusa can't kill a certain class easily doesn't mean anything needs to be done to improve the boss.

I'm just trying to get the point across that just because Medusa can't kill a certain class easily doesn't mean anything needs to be done to improve the boss.

I understand what you mean, but you can just say it directly instead of implying it through mockery. its just sometimes you just get those high latency players that choose a class with a high agility and its a loving pain to hit them with the throwing knives. Too bad the latency issue cant be resolved easily, otherwise its fine. Although, eariler today I had rounds with a few firebugs and won all of them as medusa.
But of course, you're Gizmo, you mock or make people a victim of ridicule.

We've spent a good deal of time updating the Boss Battles website last night.

 - The rules page has been revised. You may wish to review the rules. http://bossbattles.pecon.us/rules
 - The info pages are now 100% up to date, and some boss pages have had new logos designed for them. http://bossbattles.pecon.us/info

 The Kaje and Badspot logos are a bit out of date since thst Badspot no longer has a scythe and that Kaje's is not the old mech. Quite questionable about the minibosses and Normals section as well.

But at least the Third Anniversary is tomorrow

I actually do agree with Jonathan on the point that Medusa needs a crowd-control ability. Being extraordinarily squishy then relying much on standing still and precision aiming at the same time, it often leads to Normals completely circle-jerking and repelling most attacks you can perform with her. And if the enemy team has a good Rocketman or a few decent ones in addition to a few overweights, then it gets really ridiculous as you really are not able to effectively perform most of the attacks. The biggest problem with Medusa's melee is how hard it is to hit someone. Making the melee part i don't think it was taken into consideration how close you have to be to the enemy and how much evasion opportunities it presents. Even a Overweight can decently jump and dodge enough to evade her and as the overweights are always surrounded by other classes like detonators and firebugs, spending a long getting one hit in is not a option especially as it takes like three hits maybe if i remember correctly to take down one heavy.

You should of added the rule : Do not post ambiguous links or shortened urls.

Their usually used as trap links and its also harder to check when their like that.


Also I would of pmed you but I think many of us want to know, are we using static shape bedroom for the anniversary?
I tested it with an ancient broken backup save I had laying around and its definitely smoother than brick bedroom.

Also I think Odnotor should be a new boss.


Why is there so many people on

Edit: I won as Ephialtes with one health remaining
« Last Edit: November 03, 2014, 06:34:09 PM by Redconer »