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Author Topic: Boss Battles - Six years...  (Read 1973354 times)

I have no idea what i was thinking when i typed that.
have I improved at all?

have I improved at all?
Elaborate on your past experiences more. Like, The servers you were admin on, were they popular? Were you admin on any well known blockheads server? That kind of stuff. You can add as much as you want, and stop when you think pecon will accept it.

Ostinyo has received his prize. Still waiting on White Tiger for info.

Thanks a ton Pecon, I received it. Nice name btw ;)

Elaboration on "Why should I accept you?" may be necessary, I know you, pecon doesn't.
Name: °Core°
BL_ID: 11953
Previous Experience: Ostinyo's server for about 2 years, Munk's for about 1, along with a bunch of currently-inactive ones likes Pink Geek's and NO_OBS' and others.
Who recommends you?: Ostinyo, Munk, White Tiger, and others I've administrated for.
Why should I accept you? (Please elaborate): I can write code pretty well, have quite a few ideas for modifications to the weapons/gameplay. I'm also good with eval and such.
Your Timezone/Region: MST (Arizona, no DST if that matters)
Ok, elaboration time.

I am good at dealing with situations which require an admin, as well as handling the occasional problem of trolling and spamming. I am known to be a pretty good administrator in the servers I have administrated in.
I have also worked on several server-changing mods, as well as small tweaks to a large number of server elements, as Ostinyo could probably give a few examples of.

I hope that's good, because I don't like to talk about myself too much.

Anyone got the console command used to remove someone from a minigame?

Try
Slayer.mini.removeMember(findClientByName("~~~~"));

Anyone got the console command used to remove someone from a minigame?
findClientByName("Someone Who is in the minigame").minigame.removeMember(findClientbyName("person to be removed"));
and substitute appropriately.

Edit: I've only tried this once with slayer, but I remember it working.

why do you need to reference someone who is in the minigame?
why not just findclientbyname(Dada).minigame.removemember();?

why do you need to reference someone who is in the minigame?
why not just findclientbyname(Dada).minigame.removemember();?

I think it's because it needs to know which mini-game to remove them from or something, but I really have no clue about this sort of stuff - don't take my word for anything.

bullstuff

One can only be in one minigame at one time, so why the forget does it need you to tell it what mini they're in?

That's like saying
"Mr. Barber, please cut my hair. It's on my head."

If you're removing multiple members, it's easier to pick someone who you plan to stay in the game than go back and change both each time.

Slayer.mini will represent the minigame. No need to get it from a random person.
Slayer.mini.removeMember(findClientByName("~~~~"));

Slayer.mini will represent the minigame. No need to get it from a random person.
Slayer.mini.removeMember(findClientByName("~~~~"));
Ah, I hadn't looked through slayers scripts much so far.
So, I guess either way works.


bullstuff
Was that necessary? He stated at the end of the post
I really have no clue about this sort of stuff - don't take my word for anything.
He wasn't claiming anything. Calm down.

Night time map is annoying. It's a fun gameplay element in some games, but since we're using such an open arena, rather than forcing players together with compact spaces, it just makes things frustrating.