Author Topic: Pokémon VG Megathread  (Read 855891 times)

Is Matador a cool name for all those who are nickname enthusiasts for an Arena Trap Dugtrio?
or maybe like
matadugtrio
iuno
flame can you add my friend code
i added yours

Is Matador a cool name for all those who are nickname enthusiasts for an Arena Trap Dugtrio?

too bad fissure no longer works on speed, because that would be hilarious

i'll just tell you my whole team because why not

Greninja- Leftovers, Protean. Moves: Shadow Sneak, Scald, Blizzard, U-turn.
greninja does damage. nothing else. shadow sneak is ok, but it's not really a kill. It should be reserved for someone looking for a cheap kill off a bulky dude. Scald is something that fat pokemon use, greninja needs damage, not a chance of burn. He's thin so he cant take a hit remember. Blizzard is fine. Ice beam is more reliable.

Ninetales- Weakness Policy, Drought. Moves: Heat Wave, Solar Beam, Extrasensory, Will-O-Wisp
Weakness Policy is all about prediction. If you know im going to use a water move, swap in. It's ability does not have synergy with your team, unfortunately.

Clefable- Life Orb, Magic Guard. Moves: Moonblast, Power-Up Punch, Meteor Mash, Belly Drum
Mixed wall? Gross. I feel you should go one way or the other with this one.

Ampharos- Ampharosite, Static. Moves: Thunder, Dragon Pulse, Power Gem, Cotton Guard.
Thunder and sunny day do not mix. 50% accuracy for a 110 move, ech. Cotton Guard is easy to bypass.

Breloom- Toxic Orb, Poison Heal. Moves: Mach Punch, Seed Bomb, Spore, Swords Dance.
good.

Crobat- Black Sludge, Infiltrator. Moves: Brave Bird, Fly, Cross Poison, Roost.
good too.

thats all

criticism accepted

too bad fissure no longer works on speed, because that would be hilarious

any suggestions on what i should replace and whatnot?

i'd like to make my team a little better
« Last Edit: February 01, 2014, 07:35:53 PM by WaffleCake »

EVs: 252 HP / 4 SDef / 252 Spd
Like 252 speed ivs would make a difference for a pokemon with base 20 speed

any suggestions on what i should replace and whatnot?

clefable should stay. it's annoying in the good way. Ninetales did literal zero. Ampharos doesn't seem like it did very much, but I guess that was just me. Your Greninja isn't at its fastest, plus you've already have crobat who does p much the same thing.

Clefable - go full physical or go home

ninetales - its ability is crippling. Magmortar has great special defense and can will o wisp as well as use a large movepool.

ampharos - either rework its moves or cut it. What is her purpose on your team?

Greninja - if you want to scald, scald the right way. Gastrodon, Swampert and Empoleon are great scalders. Vaporeon is good too, but I don't know if you like eevees


my team members all have a purpose.

crustle/plebble - entry hazards
darmanitan/aouti - wall smashing
venusaur/zaeus - fairy and bulky water killer. Also good staller.
froslass/mileena - deception and annoyance. Life4Life.
Barbaracle/tub - Force swap to sweep
Blissey/Kilonia - Special walling, team healer
« Last Edit: February 01, 2014, 07:41:19 PM by Khorde »

any suggestions on what i should replace and whatnot?

You should have your Clefable as a special wall or defensive wall and give it leftovers, Greninja should be using that Life Orb as Greninja is usually gone after one good hit so even if it doesn't get one shotted the Leftovers still wont matter. Greninja is already fast as hell, it doesn't need a priority move, and if it did have one it shouldn't have a weak physical move, which as Khorde said, wont do it any justice. Also give Clefable Moonlight, it can work in unison with Ninetail's Drought ability. Wish is also a great move for Clefable if you'd prefer to heal your team instead of just Clefable. Ampharos would be better off with Thunderbolt, thunder tends to miss a stuff ton, Cotton Guard's up to you as to if you want to replace it or do something else with it.

Cotton Guard's up to you as to if you want to replace it or do something else with it.

In our battle, I had shell smashed and used razor shell and lived. She used cotton guard and she had +1 defense advantage and i was still able to KO at 25% hp. Cotton guard is good when you can get it up early, but really isn't a viable option in critical moments.

moonlight on clefable who is belly drumming is amazing.

after some research i realized clefable cannot up its speed in any way, so it's ability to be a sweeper isn't really an option, so physical clefable no longer sounds like a good idea. walling sounds better.
« Last Edit: February 01, 2014, 07:51:00 PM by Khorde »

In our battle, I had shell smashed and used razor shell and lived. She used cotton guard and she had +1 defense advantage and i was still able to KO at 25% hp. Cotton guard is good when you can get it up early, but really isn't a viable option in critical moments.

moonlight on clefable who is belly drumming is amazing.

Yea that's true, Cotton Guard only really works if you have a turn or two to set up, so yea, you should just get rid of it, it might work if you lead with Ampharos though, not sure why you'd really do this though, I suppose it works as a surprise attack of sorts.

Focus Blast is always an option, kinda unreliable but when it hits, it forgets stuff up.

Trick Room forgets stuff up.

Trick Room forgets stuff up.

Yea it does if you have a team for it. (Which I plan on making)

Amphy's in my team because it's a pretty good special attacker, plus it can take out dragons and more likely, flying types.
Clefable only had a Life Orb because Magic Guard prevents damage taken from anything that isn't an attack. It doesn't have great defense or speed, but it can be a special wall. Clefable's move pool is rather small unfortunately, so I'll have to leave it as a Clefairy for a little while to get the moves I want.
About Ninetales, I might change it to something else. I haven't found a fire type I wanted to keep on my team. I would have Volcarona, but it gets crippled by entry hazards, specifically stealth rocks.
I do have thoughts about switching Greninja with Empoleon or Gastrodon- but then my team would be mostly made up of slow pokemon unless I have someone running Trick Room. I could do that, or maybe rework it's moveset and re-super train it.

(off topic of training) I always thought that Rotom was a legendary pokemon. Why? Because I had the original version of the Pokemon Ultimate Handbook. I got it in elementary school at a book fair and I still have it. The book's in a kind of stuffty condition but I can live with a few doggy-eared pages and a little bit of damage.
I laughed a little after looking over this page in Bulbapedia. That's when I finally realized that a lot of things in that book were lies.
http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Ultimate_Handbook

Sorry for writing an essay on this post.

In my X playthrough I had a Whismur named "Pumbloom"
Someone please hold the shotgun for me

Going to try using Avalugg in place of Lapras, might regret it considering I'd no longer have a specialized SpD tank, but I think the bulk of my Pokemon might be able to compensate, so giving it a shot.

Going to try using Avalugg in place of Lapras, might regret it considering I'd no longer have a specialized SpD tank, but I think the bulk of my Pokemon might be able to compensate, so giving it a shot.

lets just say in gen 4 i had a cursing lapras and it forgeted stuff up

lets just say in gen 4 i had a cursing lapras and it forgeted stuff up

That sounded like a pun, a cursing lapras "forgeted stuff up". Tell it to stop swearing lol.

My Avalugg is going to be a Curse set as well.

Avalanche
Curse
Recover (loving amazing that it can learn that)
Earthquake