Just a note, if you want to simplify all your calculations for the curve of the wire, you can use trig functions.
Any scripter know the best way to save extra data? The only way I can think of is using a separate file. However I think I would need to use a radius search to find each bricks for the wire to attach to, which seems extremely inefficient.
I assume that the wires don't save? The way it should be set up is that the wire is in the emitter menu and then you name two bricks the same thing and set both of them to the emitter and it links them. Maybe the wand could simply be used to set the emitter/name them automatically?
I don't see the script in the add-on list (beta 4)
This will never be passed due to how laggy and inefficient it is.
?
Pretty straight forward. He lost (I'm guessing) around 30 FPS with a small build.
But isn't 30 FPS normal for a game?Or am I thinking of games like Half Life 2?