Author Topic: Roll the Dice - Update! 6 More Effects and Time Limit!  (Read 9804 times)

I'm stupid.
why did i even suggest to find the angle.

Yeah, but I will need to make more playertypes.
nope

you could package the damage function to avoid using more datablocks

InitContainerRadiusSearch(player 1's position, radius, what it targets);
while ((%targetObject = containerSearchNext()) != 0)
{
//do stuff
}


You should make it so you can only roll the dice every 5 minutes or so.

Bump for update.

GET IN HERE HOES.

What is be smited?  Just death?
Also Pecon should add this to his boss battle tdm.

That version number is unsettling.

What is be smited?  Just death?
Also Pecon should add this to his boss battle tdm.

Verb:   
Strike with a firm blow.
Defeat or conquer (a people or land).
Synonyms:   
hit - strike - knock - beat


You should make effects wear off after 20 or 30 seconds.





There was really no need for that. I already explained what smited was.

Wrong, it's actually commonly seen in TF2 servers.

I'm pretty sure this is minecraft inspired :P

Nope, Sourcemod.

Minecraft probably got rtd, but wasn't the first.

The Source games had it first, im pretty sure.

GoldSource had it. It's a plug-in for a Half-Life modification, called Sven Coop. Probably was in quake as well.