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Author Topic: MAS.inc needs to see this video.  (Read 1029 times)

What just happened here:
http://www.youtube.com/watch?v=700528lBfrA

PLES FIX

(this is not a help video, don't go saying that this needs to go in help)

MAS just needs to fix this,
other than that, its a pretty much a entertainment vid
« Last Edit: December 05, 2011, 01:29:46 AM by Darksaber530 »

basically, when the vehicle respawns it blows up from the past vehicle's explosion

this actuallly happens to a lot, if not all of vehicles

Bot events can screw up the vehicle respawn times, causing this occasionally.


I just checked up on our administration:
That is an illegally modified vehicle stolen by the so-called MUS.
Don't ask me what they did, but it seems like the respawn timer has been modified.
Though with an unmodified respawn timer, such a loop can be created too.

Too uninstall any MUS modifications, please keep yourself from using the so called Bot events add-on.
I heard it modified the respawn timer for some weird reason.

Oh and one more thing.

No money back. :)

This happened a lot with me. Like with mines. It would run one other with a vehicle and this would happen. I had to respawn it to fix it.

From the way you presented that, it looks fake and staged.

However, rest assured, it is true. This event is normally occuring in the vehicle. It has nothing to do with bot events.

According to the changelogs, the time in which the vehicle burns on fire after being destroyed is extremely short, and the explosion force is very powerful. This combined with the fact that vehicles respawn immediately upon destruction by default is the reason why it keeps doing this. The vehicle is destroyed once, and at the same time it is destroyed a replacement is spawned, but not before the old one is finished burning. Because of this the newly spawned vehicle is destroyed by the explosion of the previous one and continues on like this in an endless loop.

Here is the changelog to confirm it:
Quote

MAS Swarm Fighter v1 to v2:
 


(Actually it's more like V1.5)


- Edited model. (reduced ploy-count/lag)

- Window lighting should be better (should no longer become extremely dark)

- Bullets now fly faster and do more damage

- Max speed reduced slightly

- Reduced turning speed slightly (first attempt at making the fighter easier to control)

- Reduced health slightly

- Added 'after burner' effects (trail effects)

- Modified tire/hover effects

- Modified final explosion effect

- Final explosion effect now slightly more deadly

- Reduced burning time (player now has less time to jump out)


- minimum PlayerRunOver speed increased
The things I have bolded are the things responsible for this happening.

If Army Unit notices this, he can simply just increase the burn time and lessen the explosive force to fix this.
« Last Edit: December 05, 2011, 04:39:04 PM by Planr »




I see.  well, I would fix that, but I don't want to increase the burn time. MAS Inc. doesn't allow any "oh-no-my-plane-is-destroyed-time-to-jump-out" pilots.  Cowardly low-lifes! >:E
We are thinking of alternative ways to kill you.