Author Topic: I don't see what's so bad about Duke Nukem Forever  (Read 1145 times)

I actually find it pretty fun


:u


The hype that built up over the years resulted in ludicrously high expectations.


The game was primarily ruined because the hype built-up in the 14 GODDAMN YEARS it took for it to be released wasn't even barely reached, given that the game-mechanics mirrored a bad modern FPS instead of one from the era of Duke Nukem 3D.

So people don't like it because of what it could've been?

So people don't like it because of what it could've been?

When it takes you about 14 years to make a FPS game, yes.


-regenerating health
-2 weapon restriction makes 90% of the arsenal useless
-lack of humor
-driving stuff

-2 weapon restriction makes 90% of the arsenal useless

There's an option to make it 4

not enough high detailed bobies (in my opinion)



So people don't like it because of what it could've been?
Call of Duty: Modern Warfare 3 could have been a game that brought something new to the table
I dislike it because it is not, exactly the same as Duke Nukem Forever.

After over a decade of waiting most people were expecting something excellent, not something that was obviously rushed out in the professional equivalent of the Ludum Dare timeframe. I'm not referring to it being buggy; I'm referring to it being part of a very, very old franchise that hasn't seen a new entry in so long adhering to the latest and most popular trend in best-selling fad-games for cigarette-dames. We expected, at the very least, for it to be similar to the games of its heyday, with something new and interesting, not essentially a tongue-in-cheek reskin of the same games we've had re-released year after year for a third of the time we waited for this one.

I feel like the developers of DNF probably wanted to cancel the whole project at some point but because of all the hype in the public they had to keep it going. I mean it seems like when a game takes that long to make it's never going to be finished but they were obligated to push something out.