I've wondered for a while what needed to be added to Community Projects.
And then it hit me... Roll to Dodge v3 is popular and has a pretty big waiting list, so I thought, "Why not add another for the overflow?" It occurred to me that just having more of the same wouldn't work, so while perusing my newly purchased December issue of Star Wars Insider, I had another revelation. "Star Wars meets Roll to Dodge! It's perfect!"
I understand that v3 isn't totally dead yet and this might not be socially acceptable, forgive me if not, but I feel like we need more.
Anyway, here's what Roll to Dodge is. Please read all of this.
Roll to dodge
Roll to Dodge is a fun game where you play with a group of (5) people. Think Dungeons and Dragons in a sense. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here's the catch, for nearly every action you make, a die will determine the outcome.
The numbers on the six sided die are marked as such...
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshot
For example:
Todd wants to light a fire.
5 would have the fire burn perfectly, at a good size.
1, the fire would not light one single bit.
6, he lights it, but he trips into it and burns his arm.
3, it burns but proves to not be reliable and the fire will die out soon.
I'm sure you can get what the rest of the numbers represent.
Rules!
Only (5) people may play at a time.
-This is based on a first come first served basis
-If you did not make it in time, I can still add you to the waiting list
-I would like to keep this game moving at a good pace, so you will have 5 days max to take your turn or you will be removed from the game and the first person on the waiting list will take your spot
-If you have a legitimate excuse for an absence, then your spot will be frozen until you come back.
This game will use the declare system. You declare your move, then when everyone's move has been declared, they are all taken, the die is rolled, and results are decided.
-I will not post results of the actions until everyone has taken their turn
-Other minor actions may be used with your major action (look around, talk, ect)
-Observing your surrounding will not be effected by the die
-Talking to players will not be effected by the die
You may post almost any action you desire
-If you want to attempt to harness the power to fly or spontaneously grow a third arm, you can do so.
-You may not god-mod and ruin the fun for everyone, however.
You may kill or be killed by players or your actions
-Be weary of what you do, if you attempt to kill another player early in the game and fail, the results can have devastating results
-Attempting to do something stupid can lead to a very funny death
Certain events can affect your next roll
-If you do something with perfect success there may be a chance your roll, or everyone's roll, can be increased by +X amount, or be predetermined
-The same can be applied if you have an epic failure, only your roll will have -X amount
-If a certain action has an effectiveness on a body part, then any action requiring that body part will be effected (Tim's arms are broken, -3 to any action used by his arms)
-The same can have positive attributes
However, in this Roll to Dodge, you are a Jedi Learner who just arrived on Coruscant to begin your training as a Jedi. The era is Old Republic, since the only Jedi in the Galactic Civil war were Obi-Wan, Yoda, and Luke Skywalker, and post-Galactic Civil war was bloody boring, and Clone Wars is too facking mainstream.
Players:
Comatose
SirLancelot7
carolcat
:c
Mega Bear
Waiting List:
Watcher in the Myst
masterockets
xxxxkill
Ban't:
Dead: