Oh, okay.
Now your skills are evaluated, you get to select a master to try to train under.
Each master will have a set number, you must roll this number to train under him.
Winners of each event get +1 to their roll. If you roll a five, the +1 does nothing. You still have 5.
If you roll a 6, instead of 7, you get a 2.
Masters are:
Master Allusis, famed for amazing swordsmanship.
Needs 4+
Master Adoy, the council's best at manipulating the Force.
Needs 4+
Master Nook Olp, the council's newest master. Kind of a rookie.
Needs 2+
Master Feesh, the council's toughest and most ruthless master in combat.
Needs 3+
Master Brub, quiet, and calm, a very creative spirit.
Needs 3+
If you fail in your roll, you will be assigned to a different master than on this list.