Author Topic: Ambient music  (Read 3207 times)

I'm sick of people not appreciating the importance of ambient sounds in movies/games.
Think back to the classic Fallout. As you enter this huge city laid to waste, with frames of buildings exposed, you begin to walk in as a creepy music plays. The music reminds you of flies buzzing around a corpse...as you see mindless humans shambling around, lost.

Wasn't that a great gaming moment? The music conveys the atmosphere. A dead, war-torn city.

And remember Half-Life 2?
Think about Half-Life 2, the ambient music that plays once you grab your crowbar, pry the barricades off the door, and run around dodging bullets, while plunging your crowbar straight into heads of your foes, running like hell, trying not to get shot.

But no one seems to notice, when they create blockland builds, they never pick an ambient track that conveys the atmosphere. Something seems missing...it doesn't seem dead enough. They build more, but never get the feeling out...
...they are missing something. They are missing a good ambient track. Nowone downloads ambient tracks, take the ambient tracks I made especially for Blockland as an example.

/discuss
« Last Edit: December 17, 2011, 10:39:57 PM by Counter98 »

blockland isn't a good game for music
and in the comments of video game... videos, I always see "O MAN DIS GAEMS MOOSIC BE BOINGY"
even if it is just a conksuck noise
example: http://www.youtube.com/watch?v=9KrEWNQLVdw&feature=related
dem views!

blockland isn't a good game for music
What do you mean?
I ported Fallout's necropolis music and looped it fairly decent, and makes ruins seem more...ruined.
I also used The Matrix's theme, Clubbed to Death, for battles, and it makes it seem dramatic, and really makes you feel all badass, yet still vulnerable, and it makes DM's perfect.

What do you mean?
I ported Fallout's necropolis music and looped it fairly decent, and makes ruins seem more...ruined.
I also used The Matrix's theme, Clubbed to Death, for battles, and it makes it seem dramatic, and really makes you feel all badass, yet still vulnerable, and it makes DM's perfect.
unless i'm a stupid homo banana, i'm pretty sure that music only plays around where the brick is placed.
sure, you could have a bunch of music bricks placed, but nobody seems to ever do that

I think ambient music is great, after all where would we be without C418's cave ambience in Minecraft? The one place I can't stand ambience, though, is when people listen to it on MP3s and such. It's good when accompanied by something of interest, but on it's own it's nothing more than detail.


I am a sucker for ambiance, and a game can make up for a lot of flaws if it has the perfect atmosphere.
This game doesn't have that problem, though. Everything is amazing and nothing is stuff. Especially not the music.

i'm pretty sure that music only plays around where the brick is placed.

2D music system.


ambience is critical to a game's experience.

in s.t.a.l.k.e.r. you cannot normally hear the music, but if you stop and listen, you can hear it slowly pulsing in the background - like the sound of an approaching mutant. it makes the even more terrifying at times.

blockland doesn't really need ambient music, it just needs more ambient sounds. i was kind of disappointed with how quiet retail blockland was; the only real sounds are jumping, pain, brick creation/deletion/movement, and weapon fire. there's no footsteps, no environmental sounds, etc.



blockland doesn't really need ambient music, it just needs more ambient sounds. i was kind of disappointed with how quiet retail blockland was; the only real sounds are jumping, pain, brick creation/deletion/movement, and weapon fire. there's no footsteps, no environmental sounds, etc.
I agree that It needs more ambient sounds. I don't mean ambient music during normal gameplay; I'm talking about ambient music in a mini-game or something, or some themed build. I am mostly mad at the fact very few people put ambient music in their games, and don't use ambient music. I made a bunch of ambient music nowone uses, and they don't use it BECAUSE they don't see the purpose on ambient sounds.
If you turn on a shortwave radio, you will not hear perfectly clear sounds, you will hear a bit of static and slight interference, which is why I made sure you can hear static in the ambient sound pack I made.

P.S I am not trying to promote my ambient sound pack
« Last Edit: December 17, 2011, 11:10:54 PM by Counter98 »