I'm sick of people not appreciating the importance of ambient sounds in movies/games.
Think back to the classic Fallout. As you enter this huge city laid to waste, with frames of buildings exposed, you begin to walk in as a creepy music plays. The music reminds you of flies buzzing around a corpse...as you see mindless humans shambling around, lost.
Wasn't that a great gaming moment? The music conveys the atmosphere. A dead, war-torn city.
And remember Half-Life 2?
Think about Half-Life 2, the ambient music that plays once you grab your crowbar, pry the barricades off the door, and run around dodging bullets, while plunging your crowbar straight into heads of your foes, running like hell, trying not to get shot.
But no one seems to notice, when they create blockland builds, they never pick an ambient track that conveys the atmosphere. Something seems missing...it doesn't seem dead enough. They build more, but never get the feeling out...
...they are missing something. They are missing a good ambient track. Nowone downloads ambient tracks, take the ambient tracks I made especially for Blockland as an example.
/discuss